private void InitializeVariables() { spaceship = Spaceship.Instance; spaceshipRadius = spaceship.ColliderRadius; size = (objectSize)(Random.Range(2, 4) * 5f); objectRadius = GetComponent <CircleCollider2D>().radius *transform.localScale.x; colliderPosition *= (spaceshipRadius + objectRadius); destination = Objects.Instance.destinationObject; movementRate = Random.Range(7, 17); step = Vector3.Distance(transform.position, colliderPosition) / movementRate; frozenObjectsContainer = Containers.Instance.frozenObjectsContainer; objArray = FrozenObjectsArray.Instance; }
public void InitializeVariables() { movingObjectsContainer = Containers.Instance.movingObjectsContainer; objArray = FrozenObjectsArray.Instance; SetSpawnVariables(); }