private void InitializeVariables()
 {
     spaceship              = Spaceship.Instance;
     spaceshipRadius        = spaceship.ColliderRadius;
     size                   = (objectSize)(Random.Range(2, 4) * 5f);
     objectRadius           = GetComponent <CircleCollider2D>().radius *transform.localScale.x;
     colliderPosition      *= (spaceshipRadius + objectRadius);
     destination            = Objects.Instance.destinationObject;
     movementRate           = Random.Range(7, 17);
     step                   = Vector3.Distance(transform.position, colliderPosition) / movementRate;
     frozenObjectsContainer = Containers.Instance.frozenObjectsContainer;
     objArray               = FrozenObjectsArray.Instance;
 }
Beispiel #2
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 public void InitializeVariables()
 {
     movingObjectsContainer = Containers.Instance.movingObjectsContainer;
     objArray = FrozenObjectsArray.Instance;
     SetSpawnVariables();
 }