private void Start() { manager = FindObjectOfType <FriendStateManager>(); gunRenderer = GetComponentInChildren <MeshRenderer>(); barrell = gunRenderer.transform.GetChild(0); controller = GetComponent <AgentMove>(); audioSource = GetComponent <AudioSource>(); CeaseFire = false; }
private void Start() { manager = FindObjectOfType <EnemyStatemanager>(); fmanager = FindObjectOfType <FriendStateManager>(); gunRenderer = GetComponentInChildren <MeshRenderer>(); barrell = gunRenderer.transform.GetChild(0); robotRenderer = GetComponentInChildren <SkinnedMeshRenderer>(); controller = GetComponent <AgentMove>(); audioSource = GetComponent <AudioSource>(); ChooseNextPatrolPosition(); }