public void SettingsMenuBttn()
 {
     SavePlayerGame();
     PlayMenu.SetActive(false);
     PetStatsMenu.SetActive(false);
     FriendMenu.SetActive(false);
     SettingsMenu.SetActive(true);
 }
    public void SetParameters(string name, string room, string roomCount, int listNo, FriendMenu baseMenu, bool startCoroutine = true)
    {
        friendName.text      = name;
        ListNumber           = listNo;
        actualFriendRoomName = room;
        StartCoroutine(SetRoomText(room, roomCount));

        menu = baseMenu;

        if (startCoroutine)
        {
            StartCoroutine(RefreshStatus());
        }
    }