public void SettingsMenuBttn() { SavePlayerGame(); PlayMenu.SetActive(false); PetStatsMenu.SetActive(false); FriendMenu.SetActive(false); SettingsMenu.SetActive(true); }
public void SetParameters(string name, string room, string roomCount, int listNo, FriendMenu baseMenu, bool startCoroutine = true) { friendName.text = name; ListNumber = listNo; actualFriendRoomName = room; StartCoroutine(SetRoomText(room, roomCount)); menu = baseMenu; if (startCoroutine) { StartCoroutine(RefreshStatus()); } }