Exemple #1
0
        static void UpdateTitle()
        {
            if (titleScrollTimer.DoThing())
            {
                titleOffset += 1;

                if (titleOffset > title.GetLength(0) - 10)
                {
                    titleOffset = 0;
                }
            }

            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 20; j++)
                {
                    board[j, i] = title[i + titleOffset, j];
                }
            }

            while (Console.KeyAvailable)
            {
                char ch = Console.ReadKey(true).KeyChar;

                switch (ch)
                {
                case 'a':
                case 'd':
                case 's':
                    UpdateBackground();
                    board[board.GetLength(0) - 2, bat.Col] = new Pixel(255, 255, 255);
                    state = State.Playing;
                    break;
                }
            }
        }
Exemple #2
0
        static void UpdateFallingStuff()
        {
            if (dropTimer.DoThing())
            {
                for (int i = 0; i < Falling.Count; i++)
                {
                    board[Falling[i].Row, Falling[i].Col] = background[Falling[i].Row, Falling[i].Col];
                    Falling[i].Row++;
                }

                CheckLaserCollisions();
                for (int i = Falling.Count - 1; i >= 0; i--)
                {
                    if (Falling[i].Row == board.GetLength(0))
                    {
                        if (cats[Falling[i].Col] == 1)
                        {
                            cats[Falling[i].Col] = 0;
                        }

                        Falling.RemoveAt(i);
                    }
                }

                foreach (Coord c in Falling)
                {
                    board[c.Row, c.Col] = c.Colour;
                }
            }

            if (spawnTimer.DoThing())
            {
                Coord faller = new Coord();
                faller.Col = rng.Next(0, board.GetLength(1));
                faller.Row = 0;
                int i = rng.Next(9);
                while (Math.Abs(i - faller.Col) < 2)
                {
                    i = rng.Next(9);
                }
                faller.Colour = (Pixel)brightRainbow[i];
                Falling.Add(faller);
                board[faller.Row, faller.Col] = faller.Colour;
            }
        }
Exemple #3
0
        static void UpdateCats()
        {
            if (catTimer.DoThing())
            {
                for (int i = 0; i < cats.Length; i++)
                {
                    if (cats[i] != 0)
                    {
                        int move = rng.Next(3);
                        switch (move)
                        {
                        case 1:
                            if (i > 0 && cats[i - 1] == 0)
                            {
                                cats[i - 1] = 1;
                                cats[i]     = 0;
                            }
                            break;

                        case 2:
                            if (i != 9 && cats[i + 1] == 0)
                            {
                                cats[i + 1] = 1;
                                cats[i]     = 0;
                            }
                            break;
                        }
                    }
                }
            }

            for (int i = 0; i < cats.Length; i++)
            {
                if (cats[i] == 1)
                {
                    board[board.GetLength(0) - 1, i] = new Pixel(0, 255, 0);
                }
                else
                {
                    board[board.GetLength(0) - 1, i] = new Pixel(0, 0, 0);
                }
            }
        }