/// <summary> Set a temporary time scale that expires after a set time. </summary>
 /// <param name="scale">The scale you wish to set</param>
 /// <param name="key">They key that this scale is tied to.</param>
 /// <param name="priority">The priority of the scale.</param>
 /// <param name="numFrames">The amount of frames the time scale should affect.</param>
 public static bool SetTimedTimeScale(float scale, int numFrames, int key, TIME_PRIORITY priority)
 {
     if (SetTimeScale(scale, key, priority))
     {
         timerMode = 1;
         scaleTimerF.Activate(numFrames);
         return(true);
     }
     return(false);
 }