public void MinusBallNumber() { ballNumber = ballNumber - 1; if (ballNumber <= 0) { AudioSource.PlayClipAtPoint( loseAudio, Camera.main.transform.position); gameStatus.AddTotalTime(playingTime); StopLevel(); frameController.DropLoseFrame(); } }
public void MinusBallNumber() { ballNumber = ballNumber - 1; if (ballNumber <= 0) { AudioSource.PlayClipAtPoint( loseAudio, Camera.main.transform.position); gameStatus.AddTotalTime(playingTime); StopLevel(); frameController.DropLoseFrame(); } }