public void StartCanvasMode()
    {
        CurrentCube = null;
        frame.ClearLine();
        ModeCondition         = Mode.Canvas;
        cam.ViewSwitch        = !cam.ViewSwitch;
        bandGenerator.started = false;
        HammerHit ham = smallHam.GetComponent <HammerHit>();

        smallHam.transform.localPosition = ham.pos;
        smallHam.transform.localRotation = ham.rot;
        smallHam.SetActive(false);
    }