Exemple #1
0
    private void Select(int index)
    {
        if(oldSelection != null){
            EditorDebug.LogError("Destroy: " + oldSelection.name);
            Destroy(oldSelection.gameObject);

        }

        //EditorDebug.LogError("Save Oldselection: " + oldSelection.name);

        var children = Content.GetComponentsInChildren<DropDownElementBehaviour>() as DropDownElementBehaviour[];
        if(index >= children.Length){
            EditorDebug.LogError("Index: " + index + " is out of bounds! While select DropDownElement");
            return;
        }
        var obj = Instantiate(children[index].gameObject) as GameObject;
        currentSelection = obj.GetComponent<Frame>() as Frame;
        //if(oldSelection == null)
        //	oldSelection = currentSelection;
        var dropDownBehaviour = currentSelection.gameObject.GetComponent<DropDownElementBehaviour>() as DropDownElementBehaviour;
        if(dropDownBehaviour != null)
            Destroy(dropDownBehaviour);
        EditorDebug.LogError("Duplicate: " + currentSelection.name + " Index: " + index);

        currentSelection.activeScreen = this.activeScreen;
        //currentSelection.UpdateActiveScreen();
        currentSelection.Visibility = true;
        currentSelection.gameObject.transform.parent = this.gameObject.transform;
        currentSelection.VirtualRegionOnScreen = CurrentElementRegion;
        currentSelection.CreateElement();
        currentSelection.UpdateElement();
    }
    private void Select(int index)
    {
        if(oldSelection != null)
            Destroy(oldSelection.gameObject);

        var obj = Instantiate(Content.DirectChildren[index].gameObject) as GameObject;
        currentSelection = obj.GetComponent<Frame>() as Frame;
        var DropDownBehaviour = currentSelection.gameObject.GetComponent<DropDownElementBehaviour>() as DropDownElementBehaviour;
        if(DropDownBehaviour != null)
            Destroy(DropDownBehaviour);

        currentSelection.activeScreen = this.activeScreen;
        //currentSelection.UpdateActiveScreen();
        currentSelection.Visibility = true;
        currentSelection.gameObject.transform.parent = this.gameObject.transform;
        currentSelection.VirtualRegionOnScreen = CurrentElementRegion;
        currentSelection.CreateElement();
        currentSelection.UpdateElement();
    }