// Update is called once per frame void Update() { if (GamePlayManager._instance.GetIsOver()) { if (death != null && !death.isPlaying) { death.Play(); } can.SetActive(true); textSpeech.Length = 0; speechPanel.text = textSpeech.Append(" 死亡!\n(ヒント:頭の部分を狙う)...").ToString(); //StartCoroutine(SetManaDisper (can)); return; } MonsterDown(); #if UNITY_EDITOR if (Input.GetKeyDown(KeyCode.X)) { isAct = true; } else { isAct = false; } #endif #if UNITY_ANDROID && !UNITY_EDITOR if (GvrController.ClickButtonDown == true) { isAct = true; } else { isAct = false; } #endif #if UNITY_EDITOR if (isAct) { isCanDo = true; } #endif #if UNITY_ANDROID && !UNITY_EDITOR if (isAct) { speechStr = ""; isCanDo = true; //StartCoroutine (BeginSpeech ()); SpeechManager._instance.StartSpeech(); } speechStr = SpeechManager._instance.GetCurse(); #endif //jineng tiao //Mana Bar Show or Not if (mana_bar.GetCurrentAmout() >= 100) { mana_bar_obj.SetActive(false); } //2017/06/20 PC test //speechStr = "Flash"; if (isCanDo == false) { return; } if ("".Equals(speechStr)) { speechStr = SpeechManager._instance.GetCurse(); } else { if (!"NULL".Equals(speechStr) && !"Begin".Equals(speechStr) && !"End".Equals(speechStr) && !"Error".Equals(speechStr) && !"Start".Equals(speechStr)) { CurseStr curentStr = DoMana(speechStr); if (curentStr == CurseStr.NONE) { //UI表示2s後消し can.SetActive(true); textSpeech.Length = 0; textSpeech = textSpeech.Append("登録されない呪文: ") .Append(speechStr); speechPanel.text = textSpeech.ToString(); isCanDo = false; StartCoroutine(SetManaDisper(can)); } else if (curentStr == CurseStr.VALID) { //MP不足 //UI表示2s後消し can.SetActive(true); textSpeech.Length = 0; speechPanel.text = textSpeech.Append("MP不足\n補充中です!").ToString(); isCanDo = false; //StartCoroutine (SetManaDisper (can)); } else { if ((snake != null && snake.GetIsGazeIn() == true) || (fox != null && fox.GetIsGazeIn() == true)) { Attack(curentStr); } isCanDo = false; //StartCoroutine (SetManaDisper (can)); } //isCanDo = false; } else if (!"Error".Equals(speechStr)) { //can not get word can.SetActive(true); textSpeech.Length = 0; textSpeech = textSpeech.Append("声を入力してください!") .Append(speechStr); speechPanel.text = textSpeech.ToString(); StartCoroutine(SetManaDisper(can)); //isCanDo = false; } // else if("Begin".Equals (speechStr)){ // //can not get word // can.SetActive (true); // textSpeech.Length = 0; // textSpeech = textSpeech.Append ("声を入力してください"); // speechPanel.text = textSpeech.ToString (); // //StartCoroutine (SetManaDisper (can)); // //isCanDo = false; // } // else if ("Error".Equals (speechStr)) { // //can not get word // can.SetActive (true); // textSpeech.Length = 0; // textSpeech = textSpeech.Append ("タイムアウト"); // speechPanel.text = textSpeech.ToString (); // StartCoroutine (SetManaDisper (can)); // isCanDo = false; // } else if ("Start".Equals(speechStr)) { //can not get word can.SetActive(true); textSpeech.Length = 0; textSpeech = textSpeech.Append("認識準備中"); speechPanel.text = textSpeech.ToString(); //StartCoroutine (SetManaDisper (can)); //isCanDo = false; } } }