void Start() { endCollider = end.GetComponent <Collider2D> (); fox = Instantiate <Fox> (foxPrefab, start.offScreenTransform.position, Quaternion.identity); foxCollider = fox.GetComponent <Collider2D> (); Dog[] dogArray = FindObjectsOfType <Dog> (); dogs = new List <Dog> (dogArray); Invoke("ShowExit", startDelay); }