void RefreshList()
    {
        //   gunControl.WeaponSwitch(0);
        //identify salvage targets


        // player.chassis


        weaponList.options.Clear();


        // chassisList.options.Add(new Dropdown.OptionData() { text = defaultSelection });
        for (int i = 0; i < gunControl.playerWeapons.Sets.Length; i++)
        {
            weaponList.options.Add(new Dropdown.OptionData()
            {
                text = gunControl.playerWeapons.Sets[i].getAlias()
            });
        }
        GetComponentInChildren <Text>().text = "Current Weapon: " + gunControl.getActiveWeapon().gameObject.name;
    }