/// <summary> /// Connects to server. Called in scene 'Connecting to server.scene' /// </summary> public void ConnectToGameServer(string ip, int port, string authToken) { ConnectionState = FoolNetwork.connectionState; if (ConnectionState == FoolNetwork.ConnectionState.ConnectingGameServer) { return; } print("Trying to connect game server..."); FoolNetwork.ConnectToGameServer(ip, port, authToken); }
/// <summary> /// MonoBehaviourUpdate passed to FoolNetwork ticks /// </summary> private void Update() { ConnectionState = FoolNetwork.connectionState; FoolNetwork.Update(); }