Ejemplo n.º 1
0
 /// <summary>
 /// Connects to server. Called in scene 'Connecting to server.scene'
 /// </summary>
 public void ConnectToGameServer(string ip, int port, string authToken)
 {
     ConnectionState = FoolNetwork.connectionState;
     if (ConnectionState == FoolNetwork.ConnectionState.ConnectingGameServer)
     {
         return;
     }
     print("Trying to connect game server...");
     FoolNetwork.ConnectToGameServer(ip, port, authToken);
 }
Ejemplo n.º 2
0
 /// <summary>
 /// MonoBehaviourUpdate passed to FoolNetwork ticks
 /// </summary>
 private void Update()
 {
     ConnectionState = FoolNetwork.connectionState;
     FoolNetwork.Update();
 }