Exemple #1
0
    void UISort()
    {
        resButtons = new List <Button>();
        LoadingUI.Hide();
        //loadingIndicatorAnimator.SetBool("Enabled", false); // used for loading animator
        for (int i = 0; i < resList.Count; i++)
        {
            GameObject     newButton = Instantiate(resButtonPrefab, buttonsParent);
            FoodListButton f         = newButton.GetComponent <FoodListButton>();

            f.UItext.text = resList[i];
            f.buttonIndex = i;
            resButtons.Add(newButton.GetComponent <Button>());
        }
    }
Exemple #2
0
    private void Awake()
    {
        ins         = this;
        resInfoText = resInfosUI;

        resNormalCB             = resButtonPrefab.GetComponent <Button>().colors;
        resHCB                  = resNormalCB;
        resHCB.normalColor      = Generic.gData.resHighlighted;
        resHCB.highlightedColor = Generic.gData.resHighlighted;
        InputFoodButton         = InputFoodButtonIns;

        FoodInputFieldStatic = FoodInputField;
        EnterFoodListButtonAnimatorStatic = EnterFoodListButtonAnimator;
        EnterFoodListButtonStatic         = EnterFoodListButton;
    }