public void SetTarget(Camera cam, GameObject target) { targetObject = target; folowplayer = GetComponent <FolowPlayer>(); //disable player controll folowplayer.cameraControllEnabeled = false; }
void Start() { Cursor.visible = false; anim = GetComponent <Animator>(); smoothLook = cam.GetComponent <SmoothLookAt>(); folowPlayer = cam.GetComponent <FolowPlayer>(); CameraControll = cam.GetComponent <CameraControll>(); playerMovement = GetComponent <PlayerMovement>(); FindClosest = GetComponent <FindClosest>(); }