// Start is called before the first frame update void Start() { dDialogMgr = GetComponent <DialogueService>(); mySpeechInputMgr = GetComponent <SpeechInputService>(); mySpeechOutputMgr = GetComponent <SpeechOutputService>(); myAnimator = myCharacter.GetComponent <Animator>(); }
void Start() { LogSystem.InstallDefaultReactors(); dSpeechOutputMgr = GetComponent <SpeechOutputService>(); dAImgr = GetComponent <DaimonManager>(); dSpeechInputMgr = GetComponent <SpeechInputService>(); dSpeechInputMgr.onInputReceived += OnInputReceived; Runnable.Run(CreateService()); }