IEnumerator TimedShotCo()
    {
        timedShot = true;

        int i = 0;

        while (i < numOfShots)
        {
            yield return(new WaitForSeconds(shotWaitTime));

            theFlyingEnemyBombDrop.Shooting(enemyShotStartPos);
            i++;
        }

        timedShot = false;
    }