IEnumerator ResumeGame(ArrayList toLightOn, int toLightOff) { yield return(new WaitForSeconds(1)); floorManager.LightOff(toLightOff); foreach (int note in toLightOn) { floorManager.LightOn(note, false); if (!Constants.Endless) { PlayNote(note); string noteName = PitchManager.NoteToName(note); UpText.text = noteName; DownText.text = noteName; } } if (Constants.Endless) { Constants.GameOn = true; } else { if (toLightOn.Count > 0 || clients.Count == 0) { curIdx++; UpdateTarget(); } else { Constants.GameOn = true; } } }