public void createMap() { if (mapMode == 0) //Clear { fm.ClearAllFloor(); } else if (mapMode == 1) //Wall Maze { fm.GenerateMaze(0); } else if (mapMode == 2) //Tall Maze { fm.GenerateMaze(1); } else if (mapMode == 3) //2D Noise { fm.GenerateNoise(3, true, 0, 0); } else if (mapMode == 4) //3D Noise { fm.GenerateNoise(0, false, 0, 20); } else if (mapMode == 5) //Pillars { fm.GenerateNoise(16, false, 14, 20); } }