Exemple #1
0
        public static FloatMenuOption MakeMenuItemForLabel([NotNull] string label, [NotNull] List <FloatMenuOption> fmo)
        {
            // List<SortByWhat> sortByWhats = fmo.Keys.ToList();
            List <FloatMenuOption> options = fmo.ToList();
            string labelFixed = label;
            bool   isSingle   = options.Count == 1 && !labelFixed.Contains(NestedString);



            FloatMenuOptionNoClose option = new FloatMenuOptionNoClose(
                labelFixed,
                () =>
            {
                if (isSingle && options[0].Disabled == false)
                {
                    Action action = options[0].action;
                    if (action == null)
                    {
                        return;
                    }

                    CloseLabelMenu(true);
                    action();
                }
                else
                {
                    int i = 0;
                    List <FloatMenuOption> actions =
                        new List <FloatMenuOption>();
                    fmo.Do(
                        menuOption =>
                    {
                        FloatMenuOption
                        floatMenuOption =
                            new FloatMenuOption(
                                menuOption
                                .Label,
                                () =>
                        {
                            FloatMenuOption
                            pawnOption
                                =
                                    menuOption;
                            actionMenu
                            .Close();
                            CloseLabelMenu(true);
                            pawnOption
                            .action();
                        },
                                (MenuOptionPriority
                                )i++,
                                menuOption
                                .mouseoverGuiAction,
                                menuOption
                                .revalidateClickTarget,
                                menuOption
                                .extraPartWidth,
                                menuOption
                                .extraPartOnGUI);
                        actions.Add(floatMenuOption);
                    });
                    actionMenu =
                        new FloatMenuNested(actions, null);
                    Find.WindowStack.Add(actionMenu);
                }
            },
                isSingle ? options[0].extraPartWidth : 0f,
                isSingle ? options[0].extraPartOnGUI : null)
            {
                Disabled = options.All(o => o.Disabled),
            };

            return(option);
        }
Exemple #2
0
        public static Caravan ExitMapAndCreateCaravan(IEnumerable <Pawn> pawns, Faction faction, int exitFromTile, int directionTile, int destinationTile, bool sendMessage = true)
        {
            Caravan result;

            if (!GenWorldClosest.TryFindClosestPassableTile(exitFromTile, out exitFromTile))
            {
                Log.Error("Could not find any passable tile for a new caravan.", false);
                result = null;
            }
            else
            {
                if (Find.World.Impassable(directionTile))
                {
                    directionTile = exitFromTile;
                }
                CaravanExitMapUtility.tmpPawns.Clear();
                CaravanExitMapUtility.tmpPawns.AddRange(pawns);
                Map map = null;
                for (int i = 0; i < CaravanExitMapUtility.tmpPawns.Count; i++)
                {
                    CaravanExitMapUtility.AddCaravanExitTaleIfShould(CaravanExitMapUtility.tmpPawns[i]);
                    map = CaravanExitMapUtility.tmpPawns[i].MapHeld;
                    if (map != null)
                    {
                        break;
                    }
                }
                Caravan caravan = CaravanMaker.MakeCaravan(CaravanExitMapUtility.tmpPawns, faction, exitFromTile, false);
                Rot4    exitDir = (map == null) ? Rot4.Invalid : Find.WorldGrid.GetRotFromTo(exitFromTile, directionTile);
                for (int j = 0; j < CaravanExitMapUtility.tmpPawns.Count; j++)
                {
                    CaravanExitMapUtility.tmpPawns[j].ExitMap(false, exitDir);
                }
                List <Pawn> pawnsListForReading = caravan.PawnsListForReading;
                for (int k = 0; k < pawnsListForReading.Count; k++)
                {
                    if (!pawnsListForReading[k].IsWorldPawn())
                    {
                        Find.WorldPawns.PassToWorld(pawnsListForReading[k], PawnDiscardDecideMode.Decide);
                    }
                }
                if (map != null)
                {
                    map.Parent.Notify_CaravanFormed(caravan);
                    map.retainedCaravanData.Notify_CaravanFormed(caravan);
                }
                if (!caravan.pather.Moving && caravan.Tile != directionTile)
                {
                    caravan.pather.StartPath(directionTile, null, true, true);
                    caravan.pather.nextTileCostLeft /= 2f;
                    caravan.tweener.ResetTweenedPosToRoot();
                }
                if (destinationTile != -1)
                {
                    List <FloatMenuOption> list = FloatMenuMakerWorld.ChoicesAtFor(destinationTile, caravan);
                    if (list.Any((FloatMenuOption x) => !x.Disabled))
                    {
                        FloatMenuOption floatMenuOption = list.First((FloatMenuOption x) => !x.Disabled);
                        floatMenuOption.action();
                    }
                    else
                    {
                        caravan.pather.StartPath(destinationTile, null, true, true);
                    }
                }
                if (sendMessage)
                {
                    string text = "MessageFormedCaravan".Translate(new object[]
                    {
                        caravan.Name
                    }).CapitalizeFirst();
                    if (caravan.pather.Moving && caravan.pather.ArrivalAction != null)
                    {
                        string text2 = text;
                        text = string.Concat(new string[]
                        {
                            text2,
                            " ",
                            "MessageFormedCaravan_Orders".Translate(),
                            ": ",
                            caravan.pather.ArrivalAction.Label,
                            "."
                        });
                    }
                    Messages.Message(text, caravan, MessageTypeDefOf.TaskCompletion, true);
                }
                result = caravan;
            }
            return(result);
        }
        public static Caravan ExitMapAndCreateCaravan(IEnumerable <Pawn> pawns, Faction faction, int exitFromTile, int directionTile, int destinationTile, bool sendMessage = true)
        {
            if (!GenWorldClosest.TryFindClosestPassableTile(exitFromTile, out exitFromTile))
            {
                Log.Error("Could not find any passable tile for a new caravan.");
                return(null);
            }
            if (Find.World.Impassable(directionTile))
            {
                directionTile = exitFromTile;
            }
            tmpPawns.Clear();
            tmpPawns.AddRange(pawns);
            Map map = null;

            for (int i = 0; i < tmpPawns.Count; i++)
            {
                AddCaravanExitTaleIfShould(tmpPawns[i]);
                map = tmpPawns[i].MapHeld;
                if (map != null)
                {
                    break;
                }
            }
            Caravan caravan = CaravanMaker.MakeCaravan(tmpPawns, faction, exitFromTile, addToWorldPawnsIfNotAlready: false);
            Rot4    exitDir = (map == null) ? Rot4.Invalid : Find.WorldGrid.GetRotFromTo(exitFromTile, directionTile);

            for (int j = 0; j < tmpPawns.Count; j++)
            {
                tmpPawns[j].ExitMap(allowedToJoinOrCreateCaravan: false, exitDir);
            }
            List <Pawn> pawnsListForReading = caravan.PawnsListForReading;

            for (int k = 0; k < pawnsListForReading.Count; k++)
            {
                if (!pawnsListForReading[k].IsWorldPawn())
                {
                    Find.WorldPawns.PassToWorld(pawnsListForReading[k]);
                }
            }
            if (map != null)
            {
                map.Parent.Notify_CaravanFormed(caravan);
                map.retainedCaravanData.Notify_CaravanFormed(caravan);
            }
            if (!caravan.pather.Moving && caravan.Tile != directionTile)
            {
                caravan.pather.StartPath(directionTile, null, repathImmediately: true);
                caravan.pather.nextTileCostLeft /= 2f;
                caravan.tweener.ResetTweenedPosToRoot();
            }
            if (destinationTile != -1)
            {
                List <FloatMenuOption> list = FloatMenuMakerWorld.ChoicesAtFor(destinationTile, caravan);
                if (list.Any((FloatMenuOption x) => !x.Disabled))
                {
                    FloatMenuOption floatMenuOption = list.First((FloatMenuOption x) => !x.Disabled);
                    floatMenuOption.action();
                }
                else
                {
                    caravan.pather.StartPath(destinationTile, null, repathImmediately: true);
                }
            }
            if (sendMessage)
            {
                string text = "MessageFormedCaravan".Translate(caravan.Name).CapitalizeFirst();
                if (caravan.pather.Moving && caravan.pather.ArrivalAction != null)
                {
                    string text2 = text;
                    text = text2 + " " + "MessageFormedCaravan_Orders".Translate() + ": " + caravan.pather.ArrivalAction.Label + ".";
                }
                Messages.Message(text, caravan, MessageTypeDefOf.TaskCompletion);
            }
            return(caravan);
        }