private void Awake() { _widthCh = _settingsSO.WidthChangedChannel; _lengthCh = _settingsSO.LengthChangedChannel; _updateCh = _roomObjects.UpdateChannel; _previewObjects = new List <GameObject>(); StartPreviewRender(); }
private void Awake() { _popChannel = _settingsSO.PopChangedChannel; _mutChannel = _settingsSO.MutationChangedChannel; _crossChannel = _settingsSO.CrossChangedChannel; }