public ShapeData(Collider collider) { bool dynamic = false; if (collider is SphereCollider) { SphereCollider sphereCollider = collider as SphereCollider; Vector3 scale = collider.transform.localScale; geometry.sphere.radius = sphereCollider.radius * Mathf.Max(scale.x, scale.y, scale.z); flags = Flex.MakeShapeFlags(Flex.CollisionShapeType.Sphere, dynamic); shapeMin = Vector3.one * -geometry.sphere.radius; shapeMax = Vector3.one * geometry.sphere.radius; shapeCenter = sphereCollider.center; shapeCenter.x *= scale.x; shapeCenter.y *= scale.y; shapeCenter.z *= scale.z; } else if (collider is CapsuleCollider) { CapsuleCollider capsuleCollider = collider as CapsuleCollider; Vector3 scale = collider.transform.localScale; if (capsuleCollider.direction == 1) { scale = new Vector3(scale.y, scale.z, scale.x); } if (capsuleCollider.direction == 2) { scale = new Vector3(scale.z, scale.x, scale.y); } geometry.capsule.radius = capsuleCollider.radius * Mathf.Max(scale.y, scale.z); geometry.capsule.halfHeight = capsuleCollider.height * scale.x * 0.5f - geometry.capsule.radius; flags = Flex.MakeShapeFlags(Flex.CollisionShapeType.Capsule, dynamic); shapeMin = new Vector3(-geometry.capsule.halfHeight - geometry.capsule.radius, -geometry.capsule.radius, -geometry.capsule.radius); shapeMax = new Vector3(geometry.capsule.halfHeight + geometry.capsule.radius, geometry.capsule.radius, geometry.capsule.radius); shapeCenter = capsuleCollider.center; shapeCenter.x *= scale.x; shapeCenter.y *= scale.y; shapeCenter.z *= scale.z; if (capsuleCollider.direction == 1) { shapePreRotation = Quaternion.Euler(0.0f, 0.0f, 90.0f); } if (capsuleCollider.direction == 2) { shapePreRotation = Quaternion.Euler(0.0f, 90.0f, 0.0f); } } else if (collider is BoxCollider) { BoxCollider boxCollider = collider as BoxCollider; Vector3 scale = collider.transform.localScale; Vector3 halfSize = new Vector3(boxCollider.size.x * scale.x * 0.5f, boxCollider.size.y * scale.y * 0.5f, boxCollider.size.z * scale.z * 0.5f); geometry.box.halfExtents = halfSize; flags = Flex.MakeShapeFlags(Flex.CollisionShapeType.Box, dynamic); shapeMin = -halfSize; shapeMax = halfSize; shapeCenter = boxCollider.center; shapeCenter.x *= scale.x; shapeCenter.y *= scale.y; shapeCenter.z *= scale.z; } else if (collider is MeshCollider) { MeshCollider meshCollider = collider as MeshCollider; Mesh mesh = meshCollider.sharedMesh; if (mesh) { Vector3 scale = collider.transform.localScale; Vector3 boundsMin = new Vector3(mesh.bounds.min.x * scale.x, mesh.bounds.min.y * scale.y, mesh.bounds.min.z * scale.z); Vector3 boundsMax = new Vector3(mesh.bounds.max.x * scale.x, mesh.bounds.max.y * scale.y, mesh.bounds.max.z * scale.z); Vector3[] vertices = mesh.vertices; int[] triangles = mesh.triangles; if (vertices.Length > 0 && triangles.Length > 0) { bool useConvex = meshCollider.convex; if (useConvex) { Vector4[] planes = new Vector4[triangles.Length / 3]; Vector3[] bounds = new Vector3[2]; int planeCount = FlexUtils.ConvexPlanes(ref vertices[0], ref scale, ref triangles[0], triangles.Length / 3, ref planes[0], ref bounds[0]); // Convex meshes in Flex can't have more than 64 faces if (planeCount <= 64) { m_flexConvex = Flex.CreateConvexMesh(FlexContainer.library); Flex.Buffer planeBuffer = Flex.AllocBuffer(FlexContainer.library, planeCount, sizeof(float) * 4, Flex.BufferType.Host); FlexUtils.FastCopy(planes, Flex.Map(planeBuffer)); Flex.Unmap(planeBuffer); Flex.UpdateConvexMesh(FlexContainer.library, m_flexConvex, planeBuffer, planeCount, ref bounds[0], ref bounds[1]); geometry.convexMesh.scale = Vector3.one; geometry.convexMesh.mesh = m_flexConvex; Flex.FreeBuffer(planeBuffer); flags = Flex.MakeShapeFlags(Flex.CollisionShapeType.ConvexMesh, dynamic); shapeMin = bounds[0]; shapeMax = bounds[1]; } else { useConvex = false; } } if (!useConvex) { int[] uniqueInds = new int[vertices.Length]; int[] originalToUniqueMap = new int[vertices.Length]; int uniqueVertCount = FlexExt.CreateWeldedMeshIndices(ref vertices[0], vertices.Length, ref uniqueInds[0], ref originalToUniqueMap[0], 0.0001f); // @@@ Vector4[] uniqueVerts = new Vector4[uniqueVertCount]; for (int i = 0; i < uniqueVertCount; ++i) { uniqueVerts[i] = new Vector3(vertices[uniqueInds[i]].x * scale.x, vertices[uniqueInds[i]].y * scale.y, vertices[uniqueInds[i]].z * scale.z); } Flex.Buffer vertexBuffer = Flex.AllocBuffer(FlexContainer.library, uniqueVerts.Length, sizeof(float) * 4, Flex.BufferType.Host); FlexUtils.FastCopy(uniqueVerts, Flex.Map(vertexBuffer)); Flex.Unmap(vertexBuffer); int[] indices = new int[triangles.Length]; for (int i = 0; i < triangles.Length; ++i) { indices[i] = originalToUniqueMap[triangles[i]]; } Flex.Buffer indexBuffer = Flex.AllocBuffer(FlexContainer.library, indices.Length, sizeof(int), Flex.BufferType.Host); FlexUtils.FastCopy(indices, Flex.Map(indexBuffer)); Flex.Unmap(indexBuffer); m_flexMesh = Flex.CreateTriangleMesh(FlexContainer.library); Flex.UpdateTriangleMesh(FlexContainer.library, m_flexMesh, vertexBuffer, indexBuffer, uniqueVertCount, indices.Length / 3, ref boundsMin, ref boundsMax); geometry.triMesh.scale = Vector3.one; geometry.triMesh.mesh = m_flexMesh; Flex.FreeBuffer(vertexBuffer); Flex.FreeBuffer(indexBuffer); flags = Flex.MakeShapeFlags(Flex.CollisionShapeType.TriangleMesh, dynamic); Flex.GetTriangleMeshBounds(FlexContainer.library, m_flexMesh, ref shapeMin, ref shapeMax); } } } } shapePrevPosition = collider.transform.position + collider.transform.rotation * shapeCenter; shapePrevRotation = collider.transform.rotation * shapePreRotation; }
public void ProcessColliders(IntPtr solverPtr, Flex.Memory memory) { m_meshColliders = FindObjectsOfType <MeshCollider>(); m_collidersCount = m_meshColliders.Length; m_collidersGeometry = new Flex.CollisionTriangleMesh[m_collidersCount]; m_collidersPositions = new Vector4[m_collidersCount]; m_collidersPrevPositions = new Vector4[m_collidersCount]; m_collidersRotations = new Quaternion[m_collidersCount]; m_collidersPrevRotations = new Quaternion[m_collidersCount]; m_collidersAabbMin = new Vector4[m_collidersCount]; m_collidersAabbMax = new Vector4[m_collidersCount]; m_collidersStarts = new int[m_collidersCount]; m_collidersFlags = new int[m_collidersCount]; for (int i = 0; i < m_collidersCount; i++) { Mesh mesh = m_meshColliders[i].GetComponent <MeshFilter>().mesh; MeshCollider meshCollider = m_meshColliders[i]; Transform tr = m_meshColliders[i].transform; Vector3[] vertices = mesh.vertices; int[] triangles = mesh.triangles; Vector3 localLowerBound = mesh.bounds.min; Vector3 localUpperBound = mesh.bounds.max; // FlexUtils.GetBounds(vertices, out localLowerBound, out localUpperBound); IntPtr meshPtr = Flex.CreateTriangleMesh(); Flex.UpdateTriangleMesh(meshPtr, vertices, triangles, mesh.vertexCount, mesh.triangles.Length / 3, ref localLowerBound, ref localUpperBound, memory); //TODO //FlexAPI.FlexCollisionGeometry geo = new FlexAPI.FlexCollisionGeometry(); //geo.mTriMesh.mMesh = meshPtr; //geo.mTriMesh.mScale = tr.lossyScale.x; //FlexAPI.FlexCollisionGeometry[] shapeGeometry = new FlexAPI.FlexCollisionGeometry[] { geo }; Flex.CollisionTriangleMesh triCol = new Flex.CollisionTriangleMesh(); triCol.mMesh = meshPtr; triCol.mScale = tr.lossyScale.x; m_collidersGeometry[i] = triCol; m_collidersPositions[i] = tr.position; m_collidersPrevPositions[i] = tr.position; m_collidersRotations[i] = tr.rotation; m_collidersPrevRotations[i] = tr.rotation; m_collidersAabbMin[i] = meshCollider.bounds.min; m_collidersAabbMax[i] = meshCollider.bounds.max; m_collidersStarts[i] = i; m_collidersFlags[i] = Flex.MakeShapeFlags(Flex.CollisionShapeType.eFlexShapeTriangleMesh, !m_meshColliders[i].gameObject.isStatic); } UpdateColliders(solverPtr, memory); }