void UpdateSolver() { m_particleData.container = this; m_particleData.particleData = FlexExt.MapParticleData(m_containerHandle); UpdateBuffer(m_particleData.particleData); #if UNITY_EDITOR if (m_showTimers) { Flex.GetTimers(m_solverHandle, ref m_timers); } #endif FlexExt.UpdateInstances(m_containerHandle); UpdateDrawFluid(m_particleData); UpdateDetectShapes(m_particleData); m_fluidIndexCount = 0; if (onFlexUpdate != null) { onFlexUpdate(m_particleData); } FlexExt.UnmapParticleData(m_containerHandle); #if UNITY_EDITOR FlexExt.TickContainer(m_containerHandle, Time.fixedDeltaTime, m_substepCount, m_showTimers); #else FlexExt.TickContainer(m_containerHandle, Time.fixedDeltaTime, m_substepCount); #endif }