public static Offset <stXY> CreatestXY(FlatBufferBuilder builder, short X, short Y) { builder.Prep(2, 4); builder.PutShort(Y); builder.PutShort(X); return(new Offset <stXY>(builder.Offset)); }
public static Offset <Dragapult.Models.PokecampIdentifierStruct> CreatePokecampIdentifierStruct(FlatBufferBuilder builder, int Unknown1, short Unknown2, short Unknown3, ushort Unknown4, ushort Unknown5, ushort Unknown6, ushort Unknown7, byte Unknown8) { builder.Prep(4, 20); builder.Pad(3); builder.PutByte(Unknown8); builder.PutUshort(Unknown7); builder.PutUshort(Unknown6); builder.PutUshort(Unknown5); builder.PutUshort(Unknown4); builder.PutShort(Unknown3); builder.PutShort(Unknown2); builder.PutInt(Unknown1); return(new Offset <Dragapult.Models.PokecampIdentifierStruct>(builder.Offset)); }
public static Offset <BrushSettings> CreateBrushSettings(FlatBufferBuilder builder, BrushType BrushType, BrushMode BrushMode, bool IsOneSided, bool IsFlat, bool TaperOpacity, bool TaperShape, bool ConstantWidth, bool MultiLine, bool IsWeb, bool IsObjectSpaceTex, int TextureIndex) { builder.Prep(4, 16); builder.PutInt(TextureIndex); builder.PutBool(IsObjectSpaceTex); builder.PutBool(IsWeb); builder.PutBool(MultiLine); builder.PutBool(ConstantWidth); builder.PutBool(TaperShape); builder.PutBool(TaperOpacity); builder.PutBool(IsFlat); builder.PutBool(IsOneSided); builder.PutShort((short)BrushMode); builder.PutShort((short)BrushType); return(new Offset <BrushSettings>(builder.Offset)); }
public static Offset <Test> CreateTest(FlatBufferBuilder builder, short A, sbyte B) { builder.Prep(2, 4); builder.Pad(1); builder.PutSbyte(B); builder.PutShort(A); return(new Offset <Test>(builder.Offset)); }
public static Offset <space_data.EntityNew> CreateEntityNew(FlatBufferBuilder builder, uint Id, space_data.EntityKind Kind) { builder.Prep(4, 8); builder.Pad(2); builder.PutShort((short)Kind); builder.PutUint(Id); return(new Offset <space_data.EntityNew>(builder.Offset)); }
public static Offset <TestStruct1> CreateTestStruct1(FlatBufferBuilder builder, int IntProp, byte ByteProp, short ShortProp) { builder.Prep(4, 8); builder.PutShort(ShortProp); builder.Pad(1); builder.PutByte(ByteProp); builder.PutInt(IntProp); return(new Offset <TestStruct1>(builder.Offset)); }
public static Offset <Foo> CreateFoo(FlatBufferBuilder builder, ulong Id, short Count, sbyte Prefix, uint Length) { builder.Prep(8, 16); builder.PutUint(Length); builder.Pad(1); builder.PutSbyte(Prefix); builder.PutShort(Count); builder.PutUlong(Id); return(new Offset <Foo>(builder.Offset)); }
public static Offset <TestStruct2> CreateTestStruct2(FlatBufferBuilder builder, int IntProp, int TestStruct1Prop_IntProp, byte TestStruct1Prop_ByteProp, short TestStruct1Prop_ShortProp) { builder.Prep(4, 12); builder.Prep(4, 8); builder.PutShort(TestStruct1Prop_ShortProp); builder.Pad(1); builder.PutByte(TestStruct1Prop_ByteProp); builder.PutInt(TestStruct1Prop_IntProp); builder.PutInt(IntProp); return(new Offset <TestStruct2>(builder.Offset)); }
public static Offset <NetBody> CreateNetBody(FlatBufferBuilder builder, uint Id, uint DefinitionTime, short originalPosition_X, short originalPosition_Y, short velocity_X, short velocity_Y, sbyte OriginalAngle, sbyte AngularVelocity, byte Size, byte Sprite, byte Mode, uint Group) { builder.Prep(4, 28); builder.PutUint(Group); builder.Pad(3); builder.PutByte(Mode); builder.PutByte(Sprite); builder.PutByte(Size); builder.PutSbyte(AngularVelocity); builder.PutSbyte(OriginalAngle); builder.Prep(2, 4); builder.PutShort(velocity_Y); builder.PutShort(velocity_X); builder.Prep(2, 4); builder.PutShort(originalPosition_Y); builder.PutShort(originalPosition_X); builder.PutUint(DefinitionTime); builder.PutUint(Id); return(new Offset <NetBody>(builder.Offset)); }
public static Offset <MyGame.Example.StructOfStructs> CreateStructOfStructs(FlatBufferBuilder builder, uint a_Id, uint a_Distance, short b_A, sbyte b_B, uint c_Id, uint c_Distance) { builder.Prep(4, 20); builder.Prep(4, 8); builder.PutUint(c_Distance); builder.PutUint(c_Id); builder.Prep(2, 4); builder.Pad(1); builder.PutSbyte(b_B); builder.PutShort(b_A); builder.Prep(4, 8); builder.PutUint(a_Distance); builder.PutUint(a_Id); return(new Offset <MyGame.Example.StructOfStructs>(builder.Offset)); }
public static Offset <Bar> CreateBar(FlatBufferBuilder builder, ulong parent_Id, short parent_Count, sbyte parent_Prefix, uint parent_Length, int Time, float Ratio, ushort Size) { builder.Prep(8, 32); builder.Pad(6); builder.PutUshort(Size); builder.PutFloat(Ratio); builder.PutInt(Time); builder.Prep(8, 16); builder.PutUint(parent_Length); builder.Pad(1); builder.PutSbyte(parent_Prefix); builder.PutShort(parent_Count); builder.PutUlong(parent_Id); return(new Offset <Bar>(builder.Offset)); }
public static int CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short Test_A, sbyte Test_B) { builder.Prep(16, 32); builder.Pad(2); builder.Prep(2, 4); builder.Pad(1); builder.PutSbyte(Test_B); builder.PutShort(Test_A); builder.Pad(1); builder.PutSbyte((sbyte)(Test2)); builder.PutDouble(Test1); builder.Pad(4); builder.PutFloat(Z); builder.PutFloat(Y); builder.PutFloat(X); return(builder.Offset()); }
public static Offset <Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short test3_A, sbyte test3_B) { builder.Prep(16, 32); builder.Pad(2); builder.Prep(2, 4); builder.Pad(1); builder.PutSbyte(test3_B); builder.PutShort(test3_A); builder.Pad(1); builder.PutSbyte((sbyte)Test2); builder.PutDouble(Test1); builder.Pad(4); builder.PutFloat(Z); builder.PutFloat(Y); builder.PutFloat(X); return(new Offset <Vec3>(builder.Offset)); }