Exemple #1
0
 public static Offset <ReactiveMarkets.PlatformApi.MDLevel2> CreateMDLevel2(FlatBufferBuilder builder, double Qty, double Price)
 {
     builder.Prep(8, 16);
     builder.PutDouble(Price);
     builder.PutDouble(Qty);
     return(new Offset <ReactiveMarkets.PlatformApi.MDLevel2>(builder.Offset));
 }
Exemple #2
0
 public static Offset <FVector2> CreateFVector2(FlatBufferBuilder builder, double X, double Y)
 {
     builder.Prep(8, 16);
     builder.PutDouble(Y);
     builder.PutDouble(X);
     return(new Offset <FVector2>(builder.Offset));
 }
Exemple #3
0
 public static Offset <Upzp.GameStatus.Position> CreatePosition(FlatBufferBuilder builder, double Longitude, double Latitude)
 {
     builder.Prep(8, 16);
     builder.PutDouble(Latitude);
     builder.PutDouble(Longitude);
     return(new Offset <Upzp.GameStatus.Position>(builder.Offset));
 }
Exemple #4
0
 public static Offset <FVector3> CreateFVector3(FlatBufferBuilder builder, double X, double Y, double Z)
 {
     builder.Prep(8, 24);
     builder.PutDouble(Z);
     builder.PutDouble(Y);
     builder.PutDouble(X);
     return(new Offset <FVector3>(builder.Offset));
 }
Exemple #5
0
 public static Offset <Position> CreatePosition(FlatBufferBuilder builder, double X, double Y, double Z)
 {
     builder.Prep(8, 24);
     builder.PutDouble(Z);
     builder.PutDouble(Y);
     builder.PutDouble(X);
     return(new Offset <Position>(builder.Offset));
 }
Exemple #6
0
 public static Offset <FQuaternion> CreateFQuaternion(FlatBufferBuilder builder, double X, double Y, double Z, double W)
 {
     builder.Prep(8, 32);
     builder.PutDouble(W);
     builder.PutDouble(Z);
     builder.PutDouble(Y);
     builder.PutDouble(X);
     return(new Offset <FQuaternion>(builder.Offset));
 }
Exemple #7
0
 public static Offset <GPS> CreateGPS(FlatBufferBuilder builder, double Lat, double Lon, float Alt, float GsN, float GsE, float GsD)
 {
     builder.Prep(8, 32);
     builder.PutFloat(GsD);
     builder.PutFloat(GsE);
     builder.PutFloat(GsN);
     builder.PutFloat(Alt);
     builder.PutDouble(Lon);
     builder.PutDouble(Lat);
     return(new Offset <GPS>(builder.Offset));
 }
Exemple #8
0
 public static Offset <FEulerTransform> CreateFEulerTransform(FlatBufferBuilder builder, double position_X, double position_Y, double position_Z, double rotation_X, double rotation_Y, double rotation_Z, double direction_X, double direction_Y, double direction_Z)
 {
     builder.Prep(8, 72);
     builder.Prep(8, 24);
     builder.PutDouble(direction_Z);
     builder.PutDouble(direction_Y);
     builder.PutDouble(direction_X);
     builder.Prep(8, 24);
     builder.PutDouble(rotation_Z);
     builder.PutDouble(rotation_Y);
     builder.PutDouble(rotation_X);
     builder.Prep(8, 24);
     builder.PutDouble(position_Z);
     builder.PutDouble(position_Y);
     builder.PutDouble(position_X);
     return(new Offset <FEulerTransform>(builder.Offset));
 }
Exemple #9
0
 public static Offset <FQuaternionTransform> CreateFQuaternionTransform(FlatBufferBuilder builder, double position_X, double position_Y, double position_Z, double rotation_X, double rotation_Y, double rotation_Z, double rotation_W)
 {
     builder.Prep(8, 56);
     builder.Prep(8, 32);
     builder.PutDouble(rotation_W);
     builder.PutDouble(rotation_Z);
     builder.PutDouble(rotation_Y);
     builder.PutDouble(rotation_X);
     builder.Prep(8, 24);
     builder.PutDouble(position_Z);
     builder.PutDouble(position_Y);
     builder.PutDouble(position_X);
     return(new Offset <FQuaternionTransform>(builder.Offset));
 }
Exemple #10
0
 public static int CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short Test_A, sbyte Test_B)
 {
     builder.Prep(16, 32);
     builder.Pad(2);
     builder.Prep(2, 4);
     builder.Pad(1);
     builder.PutSbyte(Test_B);
     builder.PutShort(Test_A);
     builder.Pad(1);
     builder.PutSbyte((sbyte)(Test2));
     builder.PutDouble(Test1);
     builder.Pad(4);
     builder.PutFloat(Z);
     builder.PutFloat(Y);
     builder.PutFloat(X);
     return(builder.Offset());
 }
Exemple #11
0
 public static Offset <Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short test3_A, sbyte test3_B)
 {
     builder.Prep(16, 32);
     builder.Pad(2);
     builder.Prep(2, 4);
     builder.Pad(1);
     builder.PutSbyte(test3_B);
     builder.PutShort(test3_A);
     builder.Pad(1);
     builder.PutSbyte((sbyte)Test2);
     builder.PutDouble(Test1);
     builder.Pad(4);
     builder.PutFloat(Z);
     builder.PutFloat(Y);
     builder.PutFloat(X);
     return(new Offset <Vec3>(builder.Offset));
 }
Exemple #12
0
 public static Offset <FBody> CreateFBody(FlatBufferBuilder builder, double velocity_X, double velocity_Y, double velocity_Z, double angular_velocity_X, double angular_velocity_Y, double angular_velocity_Z)
 {
     builder.Prep(8, 48);
     builder.Prep(8, 24);
     builder.PutDouble(angular_velocity_Z);
     builder.PutDouble(angular_velocity_Y);
     builder.PutDouble(angular_velocity_X);
     builder.Prep(8, 24);
     builder.PutDouble(velocity_Z);
     builder.PutDouble(velocity_Y);
     builder.PutDouble(velocity_X);
     return(new Offset <FBody>(builder.Offset));
 }