public static Offset <ReactiveMarkets.PlatformApi.MDLevel2> CreateMDLevel2(FlatBufferBuilder builder, double Qty, double Price) { builder.Prep(8, 16); builder.PutDouble(Price); builder.PutDouble(Qty); return(new Offset <ReactiveMarkets.PlatformApi.MDLevel2>(builder.Offset)); }
public static Offset <FVector2> CreateFVector2(FlatBufferBuilder builder, double X, double Y) { builder.Prep(8, 16); builder.PutDouble(Y); builder.PutDouble(X); return(new Offset <FVector2>(builder.Offset)); }
public static Offset <Upzp.GameStatus.Position> CreatePosition(FlatBufferBuilder builder, double Longitude, double Latitude) { builder.Prep(8, 16); builder.PutDouble(Latitude); builder.PutDouble(Longitude); return(new Offset <Upzp.GameStatus.Position>(builder.Offset)); }
public static Offset <FVector3> CreateFVector3(FlatBufferBuilder builder, double X, double Y, double Z) { builder.Prep(8, 24); builder.PutDouble(Z); builder.PutDouble(Y); builder.PutDouble(X); return(new Offset <FVector3>(builder.Offset)); }
public static Offset <Position> CreatePosition(FlatBufferBuilder builder, double X, double Y, double Z) { builder.Prep(8, 24); builder.PutDouble(Z); builder.PutDouble(Y); builder.PutDouble(X); return(new Offset <Position>(builder.Offset)); }
public static Offset <FQuaternion> CreateFQuaternion(FlatBufferBuilder builder, double X, double Y, double Z, double W) { builder.Prep(8, 32); builder.PutDouble(W); builder.PutDouble(Z); builder.PutDouble(Y); builder.PutDouble(X); return(new Offset <FQuaternion>(builder.Offset)); }
public static Offset <GPS> CreateGPS(FlatBufferBuilder builder, double Lat, double Lon, float Alt, float GsN, float GsE, float GsD) { builder.Prep(8, 32); builder.PutFloat(GsD); builder.PutFloat(GsE); builder.PutFloat(GsN); builder.PutFloat(Alt); builder.PutDouble(Lon); builder.PutDouble(Lat); return(new Offset <GPS>(builder.Offset)); }
public static Offset <FEulerTransform> CreateFEulerTransform(FlatBufferBuilder builder, double position_X, double position_Y, double position_Z, double rotation_X, double rotation_Y, double rotation_Z, double direction_X, double direction_Y, double direction_Z) { builder.Prep(8, 72); builder.Prep(8, 24); builder.PutDouble(direction_Z); builder.PutDouble(direction_Y); builder.PutDouble(direction_X); builder.Prep(8, 24); builder.PutDouble(rotation_Z); builder.PutDouble(rotation_Y); builder.PutDouble(rotation_X); builder.Prep(8, 24); builder.PutDouble(position_Z); builder.PutDouble(position_Y); builder.PutDouble(position_X); return(new Offset <FEulerTransform>(builder.Offset)); }
public static Offset <FQuaternionTransform> CreateFQuaternionTransform(FlatBufferBuilder builder, double position_X, double position_Y, double position_Z, double rotation_X, double rotation_Y, double rotation_Z, double rotation_W) { builder.Prep(8, 56); builder.Prep(8, 32); builder.PutDouble(rotation_W); builder.PutDouble(rotation_Z); builder.PutDouble(rotation_Y); builder.PutDouble(rotation_X); builder.Prep(8, 24); builder.PutDouble(position_Z); builder.PutDouble(position_Y); builder.PutDouble(position_X); return(new Offset <FQuaternionTransform>(builder.Offset)); }
public static int CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short Test_A, sbyte Test_B) { builder.Prep(16, 32); builder.Pad(2); builder.Prep(2, 4); builder.Pad(1); builder.PutSbyte(Test_B); builder.PutShort(Test_A); builder.Pad(1); builder.PutSbyte((sbyte)(Test2)); builder.PutDouble(Test1); builder.Pad(4); builder.PutFloat(Z); builder.PutFloat(Y); builder.PutFloat(X); return(builder.Offset()); }
public static Offset <Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short test3_A, sbyte test3_B) { builder.Prep(16, 32); builder.Pad(2); builder.Prep(2, 4); builder.Pad(1); builder.PutSbyte(test3_B); builder.PutShort(test3_A); builder.Pad(1); builder.PutSbyte((sbyte)Test2); builder.PutDouble(Test1); builder.Pad(4); builder.PutFloat(Z); builder.PutFloat(Y); builder.PutFloat(X); return(new Offset <Vec3>(builder.Offset)); }
public static Offset <FBody> CreateFBody(FlatBufferBuilder builder, double velocity_X, double velocity_Y, double velocity_Z, double angular_velocity_X, double angular_velocity_Y, double angular_velocity_Z) { builder.Prep(8, 48); builder.Prep(8, 24); builder.PutDouble(angular_velocity_Z); builder.PutDouble(angular_velocity_Y); builder.PutDouble(angular_velocity_X); builder.Prep(8, 24); builder.PutDouble(velocity_Z); builder.PutDouble(velocity_Y); builder.PutDouble(velocity_X); return(new Offset <FBody>(builder.Offset)); }