public void batteryReload()
 {
     if (Input.GetKeyDown(KeyCode.R))
     {
         if (batteryAdded != 0)
         {
             FlashLight.ReloadPower(batPower);
             FlashLight.drainTime  = 10.0f;
             FlashLight.drainStart = false;
             batteryAdded         -= 1;
             isbatteryReloaded     = true;
             StartCoroutine("batteryReloadMessage");
         }
         else
         {
             isnoBattery = true;
             StartCoroutine("noBatteryMessage");
         }
     }
 }