public override void OnInspectorGUI() { _ProFlareAtlas = target as ProFlareAtlas; CheckUndo(); // base.OnInspectorGUI(); FlareEditorHelper.DrawGuiDivider(); GUIStyle title = FlareEditorHelper.TitleStyle(); GUIStyle thinButton = FlareEditorHelper.ThinButtonStyle(); GUIStyle enumDropDown = FlareEditorHelper.EnumStyleButton(); GUIStyle redButton = FlareEditorHelper.ThinButtonRedStyle(); EditorGUILayout.LabelField("ProFlare Atlas Editor", title); GUILayout.Space(10f); _ProFlareAtlas.texture = EditorGUILayout.ObjectField("Flare Atlas Texture", _ProFlareAtlas.texture, typeof(Texture2D), false) as Texture2D; if (_ProFlareAtlas.texture == null) { EditorGUILayout.HelpBox("Assign a texture to the atlas.", MessageType.Warning, true); return; } TextAsset ta = EditorGUILayout.ObjectField("Atlas JSON Import", null, typeof(TextAsset), false) as TextAsset; if (ta != null) { FlareJson.LoadSpriteData(_ProFlareAtlas, ta); Updated = true; } FlareEditorHelper.DrawGuiDivider(); EditorGUILayout.LabelField("Atlas Elements", title); GUILayout.Space(6f); EditorGUILayout.BeginHorizontal(); if (_ProFlareAtlas.elementsList.Count < 1) { EditorGUILayout.HelpBox("No Elements in flare atlas", MessageType.Warning, true); } else { _ProFlareAtlas.elementNameList = new string[_ProFlareAtlas.elementsList.Count]; for (int i = 0; i < _ProFlareAtlas.elementNameList.Length; i++) { _ProFlareAtlas.elementNameList[i] = _ProFlareAtlas.elementsList[i].name; } int _ProFlareAtlasElementNumber = EditorGUILayout.Popup(_ProFlareAtlas.elementNumber, _ProFlareAtlas.elementNameList, enumDropDown); if (_ProFlareAtlasElementNumber != _ProFlareAtlas.elementNumber) { _ProFlareAtlas.elementNumber = _ProFlareAtlasElementNumber; renameString = _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].name; } if (GUILayout.Button("EDIT", thinButton)) { Updated = true; if (_ProFlareAtlas.editElements) { _ProFlareAtlas.editElements = false; } else { _ProFlareAtlas.editElements = true; } } } if (GUILayout.Button("ADD NEW", thinButton)) { _ProFlareAtlas.editElements = true; ProFlareAtlas.Element element = new ProFlareAtlas.Element(); element.name = "New Element " + _ProFlareAtlas.elementsList.Count; renameString = element.name; element.Imported = false; _ProFlareAtlas.elementsList.Add(element); _ProFlareAtlas.elementNumber = _ProFlareAtlas.elementsList.Count - 1; Updated = true; } EditorGUILayout.EndHorizontal(); if (_ProFlareAtlas.elementsList.Count < 1) { return; } EditorGUILayout.BeginVertical("box"); GUILayout.Space(20f); Rect lastRect = GUILayoutUtility.GetLastRect(); Rect outerRect2 = new Rect(lastRect.center.x, 0 + lastRect.yMin, 200, 200); if (_ProFlareAtlas.elementsList.Count > 0) { GUI.DrawTextureWithTexCoords(outerRect2, _ProFlareAtlas.texture, _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV, false); GUILayout.Space(200f); } GUI.enabled = _ProFlareAtlas.editElements; if (_ProFlareAtlas.editElements) { int extra = 0; #if UNITY_4_3 extra = 10; #endif Rect outerRect3 = new Rect(107 + extra, lastRect.yMin, 0.5f, 200); Rect rect = new Rect(0, 0, 1, 1); GUI.DrawTextureWithTexCoords(outerRect3, EditorGUIUtility.whiteTexture, rect, false); Rect outerRect4 = new Rect(7 + extra, 100 + lastRect.yMin, 200, 0.5f); GUI.DrawTextureWithTexCoords(outerRect4, EditorGUIUtility.whiteTexture, rect, true); } GUILayout.BeginHorizontal(); if (!_ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].Imported) { renameString = EditorGUILayout.TextField("Name", renameString); if (GUILayout.Button("RENAME")) { Updated = true; _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].name = renameString; } } else { EditorGUILayout.LabelField("Name - " + renameString); } GUILayout.EndHorizontal(); EditorGUILayout.Toggle("Imported :", _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].Imported); float width = EditorGUILayout.Slider("Width", _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV.width, 0f, 1f); float height = EditorGUILayout.Slider("Height", _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV.height, 0f, 1f); float CenterX = EditorGUILayout.Slider("Center X", _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV.center.x, 0f, 1f); float CenterY = EditorGUILayout.Slider("Center Y", _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV.center.y, 0f, 1f); float xMin = _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV.xMin; float yMin = _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV.yMin; Rect newRect = new Rect(xMin, yMin, width, height); newRect.center = new Vector2(CenterX, CenterY); GUILayout.Space(40f); _ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber].UV = newRect; if (GUILayout.Button("DELETE ELEMENT", redButton)) { Updated = true; _ProFlareAtlas.elementsList.Remove(_ProFlareAtlas.elementsList[_ProFlareAtlas.elementNumber]); _ProFlareAtlas.elementNumber = 0; } EditorGUILayout.EndVertical(); GUI.enabled = true; if (GUI.changed || Updated) { Updated = false; guiChanged = true; EditorUtility.SetDirty(target); } FlareEditorHelper.DrawGuiDivider(); }
public override void OnInspectorGUI() { GUIStyle title = FlareEditorHelper.TitleStyle(); FlareEditorHelper.DrawGuiDivider(); EditorGUILayout.LabelField("Pro Flare Batch :", title); GUILayout.Space(10f); _ProFlareBatch = target as ProFlareBatch; //base.DrawDefaultInspector(); _ProFlareBatch.debugMessages = EditorGUILayout.Toggle("Debug Messages", _ProFlareBatch.debugMessages); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Mode", GUILayout.MaxWidth(100)); ProFlareBatch.Mode _mode = (ProFlareBatch.Mode)EditorGUILayout.EnumPopup(_ProFlareBatch.mode); if (_mode != _ProFlareBatch.mode) { _ProFlareBatch.mode = _mode; switch (_mode) { case (ProFlareBatch.Mode.Standard): { _ProFlareBatch.SingleCamera_Mode = false; _ProFlareBatch.VR_Mode = false; } break; case (ProFlareBatch.Mode.SingleCamera): { _ProFlareBatch.SingleCamera_Mode = true; _ProFlareBatch.VR_Mode = false; } break; case (ProFlareBatch.Mode.VR): { _ProFlareBatch.SingleCamera_Mode = false; _ProFlareBatch.VR_Mode = true; } break; } Updated = true; } EditorGUILayout.EndHorizontal(); ProFlareAtlas _atlas = EditorGUILayout.ObjectField("Flare Atlas", _ProFlareBatch._atlas, typeof(ProFlareAtlas), false) as ProFlareAtlas; if (!_ProFlareBatch._atlas) { EditorGUILayout.HelpBox("Assign a Flare Atlas.", MessageType.Error, false); } Camera _camera = EditorGUILayout.ObjectField("Game Camera", _ProFlareBatch.GameCamera, typeof(Camera), true) as Camera; if (_camera != _ProFlareBatch.GameCamera) { Updated = true; _ProFlareBatch.GameCamera = _camera; if (_ProFlareBatch.GameCamera) { _ProFlareBatch.GameCameraTrans = _camera.transform; } } if (_ProFlareBatch.GameCamera == null) { EditorGUILayout.HelpBox("Assign Game Camera.", MessageType.Warning, false); } _ProFlareBatch.FlareCamera = EditorGUILayout.ObjectField("Flare Camera", _ProFlareBatch.FlareCamera, typeof(Camera), true) as Camera; Texture2D temp2D = null; if (_atlas != _ProFlareBatch._atlas) { if (_atlas == null) { _ProFlareBatch._atlas = null; } else if (_atlas.texture != null) { if (_ProFlareBatch.VR_Mode) { _ProFlareBatch.name = "ProFlareBatch_VR (" + _atlas.gameObject.name + ")"; } else { _ProFlareBatch.name = "ProFlareBatch (" + _atlas.gameObject.name + ")"; } _ProFlareBatch._atlas = _atlas; _ProFlareBatch.ForceRefresh(); Updated = true; _ProFlareBatch.mat.mainTexture = _ProFlareBatch._atlas.texture; _ProFlareBatch.dirty = true; ProFlare[] flares = GameObject.FindObjectsOfType(typeof(ProFlare)) as ProFlare[]; foreach (ProFlare flare in flares) { flare.ReInitialise(); } } else { Debug.LogError("ProFlares - Atlas missing texture, Atlas not assigned."); } } if (_ProFlareBatch.mode == ProFlareBatch.Mode.VR) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("VR Flare Depth"); _ProFlareBatch.VR_Depth = EditorGUILayout.Slider(_ProFlareBatch.VR_Depth, 0f, 1f); EditorGUILayout.EndHorizontal(); } if (_ProFlareBatch._atlas) { if (_ProFlareBatch.mat) { if (Application.isPlaying || (_ProFlareBatch.mat.mainTexture == null)) { if (_atlas.texture != null) { _ProFlareBatch.mat.mainTexture = _atlas.texture; } } } FlareEditorHelper.DrawGuiDivider(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Connected Flares :", title); if (GUILayout.Button("Force Refresh", GUILayout.MaxWidth(120))) { _ProFlareBatch.ForceRefresh(); ProFlare[] flares = GameObject.FindObjectsOfType(typeof(ProFlare)) as ProFlare[]; foreach (ProFlare flare in flares) { flare.ReInitialise(); } Updated = true; } EditorGUILayout.EndHorizontal(); GUILayout.Space(9f); // if(_ProFlareBatch.Flares.Count != ProFlareBatch.FlaresList.Count){ // } if (_ProFlareBatch.FlaresList.Count < 1) { EditorGUILayout.LabelField("No Connected flares"); } else { EditorGUILayout.LabelField(_ProFlareBatch.FlaresList.Count.ToString() + " Flares Connected"); if (_ProFlareBatch.FlaresList.Count < 10) { _ProFlareBatch.showAllConnectedFlares = EditorGUILayout.Toggle("Show All Connected Flares", _ProFlareBatch.showAllConnectedFlares); } for (int i = 0; i < _ProFlareBatch.FlaresList.Count; i++) { if (_ProFlareBatch.FlaresList[i].flare == null) { continue; } EditorGUILayout.BeginHorizontal(); if (_ProFlareBatch.FlaresList[i].occlusion == null) { continue; } if (!_ProFlareBatch.FlaresList[i].occlusion.occluded) { EditorGUILayout.LabelField((i + 1).ToString() + " - " + _ProFlareBatch.FlaresList[i].flare.gameObject.name + " - " + _ProFlareBatch.FlaresList[i].occlusion._CullingState.ToString()); } else { EditorGUILayout.LabelField((i + 1).ToString() + " - " + _ProFlareBatch.FlaresList[i].flare.gameObject.name + " - " + _ProFlareBatch.FlaresList[i].occlusion._CullingState.ToString() + " - " + occluded); } if (GUILayout.Button("Select", GUILayout.Width(60))) { Selection.activeGameObject = _ProFlareBatch.FlaresList[i].flare.gameObject; } EditorGUILayout.EndHorizontal(); if (i > 10) { if (!_ProFlareBatch.showAllConnectedFlares) { break; } } } } FlareEditorHelper.DrawGuiDivider(); EditorGUILayout.LabelField("Settings :", title); GUILayout.Space(9f); _ProFlareBatch.zPos = EditorGUILayout.FloatField("Z Position", _ProFlareBatch.zPos); FlareEditorHelper.DrawGuiDivider(); EditorGUILayout.LabelField("Optimizations :", title); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Use Flare Culling"); _ProFlareBatch.useCulling = EditorGUILayout.Toggle(_ProFlareBatch.useCulling); GUI.enabled = _ProFlareBatch.useCulling; EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Cull Flares After Seconds "); _ProFlareBatch.cullFlaresAfterTime = EditorGUILayout.IntField(_ProFlareBatch.cullFlaresAfterTime); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Cull Flares when can cull # Flares "); _ProFlareBatch.cullFlaresAfterCount = EditorGUILayout.IntField(_ProFlareBatch.cullFlaresAfterCount); EditorGUILayout.EndHorizontal(); GUI.enabled = true; GUILayout.Space(8f); EditorGUILayout.BeginVertical("box"); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Use Brightness Culling"); _ProFlareBatch.useBrightnessThreshold = EditorGUILayout.Toggle(_ProFlareBatch.useBrightnessThreshold); EditorGUILayout.EndHorizontal(); GUI.enabled = _ProFlareBatch.useBrightnessThreshold; _ProFlareBatch.BrightnessThreshold = Mathf.Clamp(EditorGUILayout.IntField(" Minimum Brightness", _ProFlareBatch.BrightnessThreshold), 0, 255); GUI.enabled = true; EditorGUILayout.EndVertical(); if (Application.isPlaying) { GUI.enabled = false; } else { GUI.enabled = true; } FlareEditorHelper.DrawGuiDivider(); EditorGUILayout.LabelField("Debug :", title); GUILayout.Space(8f); EditorGUILayout.BeginVertical("box"); EditorGUILayout.LabelField("Flare Count : " + _ProFlareBatch.FlaresList.Count); EditorGUILayout.LabelField("Flare Elements : " + _ProFlareBatch.FlareElements.Count); //if(_ProFlareBatch.meshFilter){ // EditorGUILayout.LabelField("Triangle Count : " + (_ProFlareBatch.meshFilter.sharedMesh.triangles.Length/3).ToString()); // EditorGUILayout.LabelField("Vertex Count : " + _ProFlareBatch.meshFilter.sharedMesh.vertexCount.ToString()); //} EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Show Overdraw", GUILayout.MaxWidth(160)); //_ProFlareBatch.useBrightnessThreshold = EditorGUILayout.Toggle(_ProFlareBatch.useBrightnessThreshold); bool overdraw = EditorGUILayout.Toggle(_ProFlareBatch.overdrawDebug); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); if (overdraw != _ProFlareBatch.overdrawDebug) { _ProFlareBatch.overdrawDebug = overdraw; if (overdraw) { temp2D = new Texture2D(1, 16); temp2D.name = "[Generated] Debug"; temp2D.hideFlags = HideFlags.DontSave; for (int i = 0; i < 16; ++i) { temp2D.SetPixel(0, i, Color.white); } _ProFlareBatch.mat.mainTexture = temp2D; } else { if (_atlas.texture != null) { _ProFlareBatch.mat.mainTexture = _atlas.texture; } if (temp2D != null) { Destroy(temp2D); } } } FlareEditorHelper.DrawGuiDivider(); if (GUI.changed || Updated) { Updated = false; EditorUtility.SetDirty(target); } } }