private static void handleRequestChunkMessage(NetIncomingMessage _Im)
        {
            var message = new RequestChunkMessage(_Im);

            var timeDelay = (float)(NetTime.Now - _Im.SenderConnection.GetLocalTime(message.MessageTime));

            Client var_Client = Configuration.networkManager.getClient(_Im.SenderEndPoint);

            GameLibrary.Map.Chunk.Chunk var_Chunk = GameLibrary.Map.World.World.world.getDimensionById(message.DimensionId).getChunkAtPosition(message.Position);

            //GameLibrary.Logger.Logger.LogDeb("Client Requested Chunk at X: " + message.Position.X + " Y: " + message.Position.Y);

            if (var_Chunk != null)
            {
                //Configuration.networkManager.SendMessageToClient(new UpdateRegionMessage((GameLibrary.Model.Map.Region.Region)var_Chunk.Parent), var_Client);
                Configuration.networkManager.SendMessageToClient(new UpdateChunkMessage(var_Chunk), var_Client);

                /*foreach (AnimatedObject var_AnimatedObject in var_Chunk.getAllObjectsInChunk())
                 * {
                 *  Configuration.networkManager.SendMessageToClient(new UpdateObjectMessage(var_AnimatedObject), var_Client);
                 * }*/
            }
            else
            {
                GameLibrary.Logger.Logger.LogErr("ServerIGameMessageManager->handleRequestChunkMessage(...): Chunk an Position X: " + message.Position.X + " Y: " + message.Position.Y + " existiert nicht!");
            }
        }
        private static void handleUpdateChunkMessage(NetIncomingMessage _Im)
        {
            var message = new UpdateChunkMessage(_Im);

            GameLibrary.Map.Chunk.Chunk var_Chunk = message.Chunk;

            if (var_Chunk != null)
            {
                if (var_Chunk.IsRequested)
                {
                }
                var_Chunk.IsRequested = false;
            }

            var timeDelay = (float)(NetTime.Now - _Im.SenderConnection.GetLocalTime(message.MessageTime));
        }