// Start is called before the first frame update void Start() { // get MPL palm mplHand = GameObject.Find("rPalm"); // get movement arbiter arbiter = GameObject.Find("vMPLMovementArbiter").GetComponent <vMPLMovementArbiter>(); // get finger tip force sensors sensors = GameObject.FindObjectOfType <FingerTipForceSensors>(); }
// Start is called before the first frame update void Start() { arbiter = GameObject.Find("vMPLMovementArbiter").GetComponent <vMPLMovementArbiter>(); sensors = (FingerTipForceSensors)GameObject.FindObjectOfType <FingerTipForceSensors>(); hud = GameObject.Find("HUD").GetComponent <TMPro.TextMeshProUGUI>(); }