public void DeleteFileStructureTest() { FileStructure.CreateGameDataPersistenceFileStructure(); FileStructure.DeleteAllPersistenceFiles(); Assert.That(Directory.Exists(FileStructure.PlayerReplayPersistencePath) && Directory.Exists(FileStructure.SettingPersistencePath) && Directory.Exists(FileStructure.PlayerScorePersistencePath), Is.False); }
public void TearDown() { FileStructure.DeleteAllPersistenceFiles(); }
public void SetUp() { //Prepare persistence file structure by recreate it FileStructure.DeleteAllPersistenceFiles(); FileStructure.CreateGameDataPersistenceFileStructure(); }