public void OneTimeSetUp() { FileStructure.CreatePlayerScorePersistenceFolder(); playerScoreIO = new PlayerScoreIO(); foreach (var score in record) { playerScoreIO.SavePlayerScore(score); } //playerScoreIO.ReloadPlayerScoresFromSave(); }
public void OneTimeSetUp() { FileStructure.CreatePlayerScorePersistenceFolder(); playerScoreIO = new PlayerScoreIO(); foreach (var score in record) { playerScoreIO.SavePlayerScore(score); } //playerScoreIO.ReloadPlayerScoresFromSave(); }