public void SaveMinigameMasterList() { if (minigameMasterList != null) { FileSaveUtil.SaveData <MinigameList>("minigameMasterList", minigameMasterList); } }
public void SaveMinigameMasterList() { if (minigameMasterList != null && SaveSettings.minigameSavingEnabled) { FileSaveUtil.SaveData <MinigameList>("minigameMasterList", minigameMasterList); } }
//Public Methods public void SavePlayerSettings() { if (playerSettings != null) { FileSaveUtil.SaveData <PlayerSettings>("playerSettings", playerSettings); } }
//Public Methods public void SavePlayerSettings() { if (playerSettings != null && SaveSettings.settingsSavingEnabled) { FileSaveUtil.SaveData <PlayerSettings>("playerSettings", playerSettings); } }