Exemple #1
0
 void OnTriggerEnter(Collider collider)
 {
     toggle.ButtonTurnsOn();
     effect.gameObject.GetComponent <ParticleRenderer> ().enabled = true;
     str = enhance.GetComponent <EnhancelScrollView> ().centerItem.name.ToString();
     //Debug.Log ("asdfasdfasvafcd");
     FileLoad.getFileLoadInstance().setEnhance(str);
 }
Exemple #2
0
//	——————————————————————————————————————————————————————————————————————————————————————————————————————————————————————



    void Awake()
    {
        Debug.Log("___________script2_________Awake");

        gameobjectname = FileLoad.getFileLoadInstance().getEnhance();        //获取文件名
        Debug.Log("gameobjectname =" + gameobjectname);
        GameObject pre = (GameObject)Resources.Load(gameobjectname);         //加载物体

        cube = (GameObject)Instantiate(pre, reset_position, reset_rotation); //实例化物体
    }