void OnTriggerEnter(Collider collider) { toggle.ButtonTurnsOn(); effect.gameObject.GetComponent <ParticleRenderer> ().enabled = true; str = enhance.GetComponent <EnhancelScrollView> ().centerItem.name.ToString(); //Debug.Log ("asdfasdfasvafcd"); FileLoad.getFileLoadInstance().setEnhance(str); }
// —————————————————————————————————————————————————————————————————————————————————————————————————————————————————————— void Awake() { Debug.Log("___________script2_________Awake"); gameobjectname = FileLoad.getFileLoadInstance().getEnhance(); //获取文件名 Debug.Log("gameobjectname =" + gameobjectname); GameObject pre = (GameObject)Resources.Load(gameobjectname); //加载物体 cube = (GameObject)Instantiate(pre, reset_position, reset_rotation); //实例化物体 }