Exemple #1
0
 public virtual void Damage(GameObject target, bool heal = false)
 {
     if (target.GetComponent <Fighter>() != null && target.activeInHierarchy)
     {
         fighterBuffer = target.GetComponent <Fighter>();
         //check if damage goes through
         if (fighterBuffer.GetDamaged(damageMatrix, heal))
         {
             //add status effects
             foreach (StatusEffect effect in effectsOnHit)
             {
                 fighterBuffer.AddStatusEffect(effect);
             }
         }
     }
 }