public IEnumerator ShowFightEndFeedback(FightStatusEndReason endReason)
        {
            FightEndFeedbackState feedbackState = new FightEndFeedbackState(endReason);

            this.SetChildState(feedbackState, 0);
            while (feedbackState.isActive)
            {
                yield return(null);
            }
        }
 public FightEndFeedbackState(FightStatusEndReason reason)
 {
     m_reason = reason;
 }