public IEnumerator ShowFightEndFeedback(FightStatusEndReason endReason) { FightEndFeedbackState feedbackState = new FightEndFeedbackState(endReason); this.SetChildState(feedbackState, 0); while (feedbackState.isActive) { yield return(null); } }
public FightEndFeedbackState(FightStatusEndReason reason) { m_reason = reason; }