void OnTriggerEnter(Collider collider) { if (FightLayersHelper.IsCharacterInTargetsList(ParentObject, collider.gameObject)) { SimpleEnemyController.TargetsInAgrArea.Add(collider.gameObject); } }
void OnTriggerEnter(Collider collider) { if (FightLayersHelper.IsCharacterInTargetsList(ParentObject, collider.gameObject)) { Debug.Log(string.Format("{0} In attack area of the {1}", collider.gameObject.name, ParentObject.name)); CharacterControllerBase.TargetsInAttackArea.Add(collider.gameObject); } }