Toggle navigation
Hot Examples
FR
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Rechercher
C# (CSharp) FightController.SendCancel Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
FightController
Méthode/Fonction:
SendCancel
Exemples au hotexamples.com:
1
C# (CSharp) FightController.SendCancel - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
FightController.SendCancel
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Add(3)
Activate(2)
GetUnit(2)
SetupFight(2)
SetTargets(2)
GetEnemyCharacter(2)
FindMe(2)
Insert(2)
SelectSkillTarget(1)
SeeCardSkill(1)
ScoreX2Skill(1)
RemoveAt(1)
Run(1)
RegisterUnit(1)
RegisterObject(1)
PlaySwing(1)
PickupHealth(1)
SendCancel(1)
SendGameState(1)
SendFight(1)
OnSkillEffect(1)
SendReady(1)
SendThrow(1)
SetBrains(1)
SetCDTime(1)
SetData(1)
SetFight(1)
SetHandObjectController(1)
SetObjcetHandChild(1)
SetObjectHand(1)
SetProtect(1)
SetResetRatio(1)
SetWeaponeObjectController(1)
Setup(1)
OnTriggerSkill(1)
OnPlayerMove(1)
OnSelectSkillTarget(1)
DoActionOnId(1)
AllowControls(1)
AnimateAllyHelpAttack(1)
AnimateAllyHelpDefend(1)
AnimateFightCellAttackerAttack(1)
AnimateFightCellDefenderAttack(1)
Attack(1)
BeginAttack(1)
BlockingTheftSkill(1)
CompareCards(1)
CompareCardsSkill(1)
ContinueFight(1)
DisableControls(1)
Méthodes fréquemment utilisées
Add (3)
Activate (2)
GetUnit (2)
SetupFight (2)
SetTargets (2)
GetEnemyCharacter (2)
FindMe (2)
Insert (2)
SelectSkillTarget (1)
SeeCardSkill (1)
Méthodes fréquemment utilisées
ScoreX2Skill (1)
RemoveAt (1)
Run (1)
RegisterUnit (1)
RegisterObject (1)
PlaySwing (1)
PickupHealth (1)
SendCancel (1)
SendGameState (1)
SendFight (1)
OnSkillEffect (1)
SendReady (1)
SendThrow (1)
SetBrains (1)
SetCDTime (1)
SetData (1)
SetFight (1)
SetHandObjectController (1)
SetObjcetHandChild (1)
SetObjectHand (1)
Méthodes fréquemment utilisées
OnSkillEffect (1)
SendReady (1)
SendThrow (1)
SetBrains (1)
SetCDTime (1)
SetData (1)
SetFight (1)
SetHandObjectController (1)
SetObjcetHandChild (1)
SetObjectHand (1)
SetProtect (1)
SetResetRatio (1)
SetWeaponeObjectController (1)
Setup (1)
OnTriggerSkill (1)
OnPlayerMove (1)
OnSelectSkillTarget (1)
DoActionOnId (1)
AllowControls (1)
AnimateAllyHelpAttack (1)
AnimateAllyHelpDefend (1)
AnimateFightCellAttackerAttack (1)
AnimateFightCellDefenderAttack (1)
Attack (1)
BeginAttack (1)
BlockingTheftSkill (1)
CompareCards (1)
CompareCardsSkill (1)
ContinueFight (1)
DisableControls (1)
Méthodes fréquemment utilisées
SetProtect (1)
SetResetRatio (1)
SetWeaponeObjectController (1)
Setup (1)
OnTriggerSkill (1)
OnPlayerMove (1)
OnSelectSkillTarget (1)
DoActionOnId (1)
AllowControls (1)
AnimateAllyHelpAttack (1)
AnimateAllyHelpDefend (1)
AnimateFightCellAttackerAttack (1)
AnimateFightCellDefenderAttack (1)
Attack (1)
BeginAttack (1)
BlockingTheftSkill (1)
CompareCards (1)
CompareCardsSkill (1)
ContinueFight (1)
DisableControls (1)
DrawEnemyCard (1)
OnRuleMeets (1)
EnemyFight (1)
FightEnd (1)
FightStart (1)
GetAccount (1)
GetActiveBrain (1)
GetChessData (1)
GetJob (1)
GetRadio (1)
LandMeteorBlade (1)
LaunchFight (1)
LockOrder (1)
OnComputerMove (1)
OnHitCountStatus (1)
ShowData (1)
Exemple #1
0
Afficher le fichier
public void CancelTeam() //取消组队,用于WaitingTime调用 { fightController.SendCancel(); }
x