public void DeleteFarmObject(int userFacilityID)
    {
        FarmRoot  instance = FarmRoot.Instance;
        FarmField field    = instance.Field;

        instance.ClearSettingFarmObject();
        Singleton <UserDataMng> .Instance.DeleteUserFacility(userFacilityID);

        bool flag = false;

        for (int i = 0; i < this.farmObjects.Count; i++)
        {
            if (userFacilityID == this.farmObjects[i].userFacilityID)
            {
                flag = (this.farmObjects[i].facilityID == 11);
                GameObject gameObject = this.farmObjects[i].gameObject;
                field.SetGridPutFlag(this.farmObjects[i], false);
                this.farmObjects.Remove(this.farmObjects[i]);
                UnityEngine.Object.Destroy(gameObject);
                break;
            }
        }
        if (flag)
        {
            FarmRoot.Instance.ResetSetteingFence();
        }
    }
Exemple #2
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    public void CancelMove()
    {
        FarmRoot  instance = FarmRoot.Instance;
        FarmField field    = instance.Field;

        this.farmObject.DisplayedInFront(false);
        this.farmObject.ResetPosition();
        field.SetGridPutFlag(this.farmObject, true);
        this.EndSetting(false);
    }
Exemple #3
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    public FarmGrid.GridPosition ComplatedSetting()
    {
        FarmRoot  instance = FarmRoot.Instance;
        FarmField field    = instance.Field;

        this.farmObject.DisplayedInFront(false);
        FarmGrid.GridPosition result = field.SetGridPutFlag(this.farmObject, true);
        if (this.farmObject.facilityID == 11)
        {
            FarmRoot.Instance.ResetSetteingFence();
        }
        this.EndSetting(false);
        return(result);
    }
Exemple #4
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    public void SetMoveFarmObject(FarmObject farmObject)
    {
        FarmRoot  instance = FarmRoot.Instance;
        FarmField field    = instance.Field;

        this.farmObject  = farmObject;
        this.settingMode = FarmObjectSetting.SettingMode.MOVE;
        this.farmObject.SetSettingMark(field, instance.SettingMark);
        this.farmObject.SetPlaceable(true);
        farmObject.BackupPosition();
        field.SetGridPutFlag(this.farmObject, false);
        this.farmObject.DisplayedInFront(true);
        instance.Input.AddTouchDragEvent(new Func <InputControll, bool>(this.OnDrag));
    }