public IEnumerator InitializeFarmObjectParallelRead()
    {
        FarmRoot  farmRoot  = FarmRoot.Instance;
        FarmField farmField = farmRoot.Field;

        farmField.ClearPutFlag();
        List <UserFacility> userFacilitys = Singleton <UserDataMng> .Instance.GetUserFacilityList();

        int num = userFacilitys.Count / 6;

        if (0 < userFacilitys.Count - 6 * num)
        {
            num++;
        }
        List <UserFacility[]> readFacility = new List <UserFacility[]>();

        for (int j = 0; j < 6; j++)
        {
            readFacility.Add(new UserFacility[num]);
        }
        int parallelIndex = 0;
        int dataIndex     = 0;

        for (int k = 0; k < userFacilitys.Count; k++)
        {
            UserFacility[] array = readFacility[parallelIndex];
            array[dataIndex] = userFacilitys[k];
            parallelIndex++;
            if (6 <= parallelIndex)
            {
                parallelIndex = 0;
                dataIndex++;
            }
        }
        Coroutine[] coroutineList = new Coroutine[6];
        for (int l = 0; l < 6; l++)
        {
            coroutineList[l] = base.StartCoroutine(this.ReadFacility(readFacility[l]));
        }
        for (int i = 0; i < 6; i++)
        {
            yield return(coroutineList[i]);
        }
        farmRoot.ResetSetteingFence();
        yield break;
    }
    public void ResumeFarmObject()
    {
        FarmRoot  instance = FarmRoot.Instance;
        FarmField field    = instance.Field;

        field.ClearPutFlag();
        List <UserFacility> userFacilityList = Singleton <UserDataMng> .Instance.GetUserFacilityList();

        for (int i = 0; i < userFacilityList.Count; i++)
        {
            UserFacility userFacility = userFacilityList[i];
            FarmObject   farmObject   = this.FindFarmObjectByUserFacilityId(userFacility.userFacilityId);
            if (null != farmObject)
            {
                this.SetFarmObjectParam(farmObject, userFacility);
            }
        }
        instance.ResetSetteingFence();
    }