public DoMakeChoice(FakeAnimator anim, FakeActor ActorInstance, SpriteRenderer renderer, Action <BATTLE_ACTION_TYPE, FakeActor> OnChoice = null) { Id = "choice"; factionType = ActorInstance.factionType; opponentFactionType = ActorInstance.opponentFactionType; SpriteColour = renderer.color; this.anim = anim; this.OnChoice = OnChoice; }
public DoHit(FakeAnimator anim, FakeActor target) { Id = "attack"; this.anim = anim; this.target = target; }
public DoTakeHeal(FakeAnimator anim) { Id = "takeHeal"; this.anim = anim; }
public DoHeal(FakeAnimator anim, FakeActor target) { Id = "heal"; this.anim = anim; this.target = target; }
public DoTakeDamage(FakeAnimator anim) { Id = "takeDamage"; this.anim = anim; }