public Noun AsNoun(EActionCategory _e)
        {
            switch (_e)
            {
            case EActionCategory.MOVEMENT:
                return("Перемещения".AsNoun(ESex.PLURAL_FEMALE, false));

            case EActionCategory.COMBAT:
                return("Бой".AsNoun(ESex.MALE, false));

            case EActionCategory.ITEMS:
                return("Взаимодействие".AsNoun(ESex.IT, false) + "с предметами".AsIm());

            case EActionCategory.WORLD_INTERACTIONS:
                return("Взаимодействие".AsNoun(ESex.IT, false) + "с миром".AsIm());

            case EActionCategory.INFORMATION:
                return("Информация".AsNoun(ESex.FEMALE, false));

            case EActionCategory.SYSTEM:
                return("Система".AsNoun(ESex.FEMALE, false));

            default:
                throw new ArgumentOutOfRangeException("_e");
            }
        }
Exemple #2
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 public static Noun AsNoun(this EActionCategory _category)
 {
     return(World.AL.AsNoun(_category));
 }
		public Noun AsNoun(EActionCategory _e)
		{
			switch (_e)
			{
				case EActionCategory.MOVEMENT:
					return "Перемещения".AsNoun(ESex.PLURAL_FEMALE, false);
				case EActionCategory.COMBAT:
					return "Бой".AsNoun(ESex.MALE, false);
				case EActionCategory.ITEMS:
					return "Взаимодействие".AsNoun(ESex.IT, false) + "с предметами".AsIm();
				case EActionCategory.WORLD_INTERACTIONS:
					return "Взаимодействие".AsNoun(ESex.IT, false) + "с миром".AsIm();
				case EActionCategory.INFORMATION:
					return "Информация".AsNoun(ESex.FEMALE, false);
				case EActionCategory.SYSTEM:
					return "Система".AsNoun(ESex.FEMALE, false);
				default:
					throw new ArgumentOutOfRangeException("_e");
			}
		}