public Noun AsNoun(EActionCategory _e) { switch (_e) { case EActionCategory.MOVEMENT: return("Перемещения".AsNoun(ESex.PLURAL_FEMALE, false)); case EActionCategory.COMBAT: return("Бой".AsNoun(ESex.MALE, false)); case EActionCategory.ITEMS: return("Взаимодействие".AsNoun(ESex.IT, false) + "с предметами".AsIm()); case EActionCategory.WORLD_INTERACTIONS: return("Взаимодействие".AsNoun(ESex.IT, false) + "с миром".AsIm()); case EActionCategory.INFORMATION: return("Информация".AsNoun(ESex.FEMALE, false)); case EActionCategory.SYSTEM: return("Система".AsNoun(ESex.FEMALE, false)); default: throw new ArgumentOutOfRangeException("_e"); } }
public static Noun AsNoun(this EActionCategory _category) { return(World.AL.AsNoun(_category)); }
public Noun AsNoun(EActionCategory _e) { switch (_e) { case EActionCategory.MOVEMENT: return "Перемещения".AsNoun(ESex.PLURAL_FEMALE, false); case EActionCategory.COMBAT: return "Бой".AsNoun(ESex.MALE, false); case EActionCategory.ITEMS: return "Взаимодействие".AsNoun(ESex.IT, false) + "с предметами".AsIm(); case EActionCategory.WORLD_INTERACTIONS: return "Взаимодействие".AsNoun(ESex.IT, false) + "с миром".AsIm(); case EActionCategory.INFORMATION: return "Информация".AsNoun(ESex.FEMALE, false); case EActionCategory.SYSTEM: return "Система".AsNoun(ESex.FEMALE, false); default: throw new ArgumentOutOfRangeException("_e"); } }