Exemple #1
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <UnityEngine.Rendering.BlendMode>(L, 2) && translator.Assignable <UnityEngine.Rendering.BlendMode>(L, 3) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
                {
                    UnityEngine.Rendering.BlendMode _srcFactor; translator.Get(L, 2, out _srcFactor);
                    UnityEngine.Rendering.BlendMode _dstFactor; translator.Get(L, 3, out _dstFactor);
                    bool _pma = LuaAPI.lua_toboolean(L, 4);

                    FairyGUI.BlendModeUtils.BlendFactor gen_ret = new FairyGUI.BlendModeUtils.BlendFactor(_srcFactor, _dstFactor, _pma);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 3 && translator.Assignable <UnityEngine.Rendering.BlendMode>(L, 2) && translator.Assignable <UnityEngine.Rendering.BlendMode>(L, 3))
                {
                    UnityEngine.Rendering.BlendMode _srcFactor; translator.Get(L, 2, out _srcFactor);
                    UnityEngine.Rendering.BlendMode _dstFactor; translator.Get(L, 3, out _dstFactor);

                    FairyGUI.BlendModeUtils.BlendFactor gen_ret = new FairyGUI.BlendModeUtils.BlendFactor(_srcFactor, _dstFactor);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.BlendModeUtils.BlendFactor constructor!"));
        }
Exemple #2
0
        static int _g_get_dstFactor(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                FairyGUI.BlendModeUtils.BlendFactor gen_to_be_invoked = (FairyGUI.BlendModeUtils.BlendFactor)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.dstFactor);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Exemple #3
0
        static int _s_set_pma(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                FairyGUI.BlendModeUtils.BlendFactor gen_to_be_invoked = (FairyGUI.BlendModeUtils.BlendFactor)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.pma = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Exemple #4
0
        static int _s_set_dstFactor(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                FairyGUI.BlendModeUtils.BlendFactor gen_to_be_invoked = (FairyGUI.BlendModeUtils.BlendFactor)translator.FastGetCSObj(L, 1);
                UnityEngine.Rendering.BlendMode     gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.dstFactor = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }