Exemple #1
0
 void Start()
 {
     g_fade_Script         = GameObject.Find("Fade_Image").GetComponent <Fade_In_Out>();
     g_button_array_Script = GameObject.Find("ButtonParent").GetComponent <ButtonArray>();
     g_se_source_Script    = GameObject.Find("SEList").GetComponent <Se_Source>();
     g_button = GetComponent <Image>();
 }
Exemple #2
0
    void Start()
    {
        g_json_Script = this.GetComponent <Input_Data>();
        g_pool_Script = GameObject.Find("Stage_Pool").GetComponent <Stage_Obj_Pool>();
        //配列の要素数をjsonで決めた数へ変更する
        (g_s_BlockCount, g_v_BlockCount, g_h_BlockCount) = g_json_Script.Get_Array_Max();

        //配列の要素数を決定する
        g_blocks_Array     = new GameObject[g_s_BlockCount, g_v_BlockCount, g_h_BlockCount];
        g_blocksPos_Array  = new Vector3[g_s_BlockCount, g_v_BlockCount, g_h_BlockCount];
        g_blocksType_Array = new int[g_s_BlockCount, g_v_BlockCount, g_h_BlockCount];

        Pos_Array_Reset();

        g_fade_Script     = GameObject.Find("Fade_Image").GetComponent <Fade_In_Out>();
        g_particle_Script = GameObject.Find("Particle_Source").GetComponent <Particle_Source>();
        //フェードイン後にエフェクトを生成できるようにする
        g_fade_Script.Start_Fade_In(g_particle_Script.Change_Start_Flag_(true));
    }
Exemple #3
0
 void Start()
 {
     g_fade_Script = GameObject.Find("Fade_Image").GetComponent <Fade_In_Out>();
 }
Exemple #4
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 void Start()
 {
     g_menu_Script        = GameObject.Find("StartChackObj").GetComponent <PushStartScri>();
     g_camera_move_Script = GameObject.Find("MainCamera").GetComponent <MainCamera_Move>();
     g_fade_Script        = GameObject.Find("Fade_Image").GetComponent <Fade_In_Out>();
 }
Exemple #5
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 void Start()
 {
     g_fade_Script = GameObject.Find("Fade_Image").GetComponent <Fade_In_Out>();
     g_gameover_UI[g_select_pointer].GetComponent <Text>().color = g_select_color;
     g_se_source_Script = GameObject.Find("SEList").GetComponent <Se_Source>();
 }
Exemple #6
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 void Start()
 {
     g_info_Script      = GameObject.Find("Stageinformation").GetComponent <StageInformation>();
     g_fade_Script      = GameObject.Find("Fade_Image").GetComponent <Fade_In_Out>();
     g_se_source_Script = GameObject.Find("SEList").GetComponent <Se_Source>();
 }