public BGMusic(AudioClip clip, Transform parent) { GameObject playerObject = new GameObject(); print(playerObject); playerObject.transform.parent = parent; player = playerObject.AddComponent <AudioSource>(); player.loop = true; fader = playerObject.AddComponent <FadeSound>(); if (clip != null) { playerObject.name = clip.name; player.clip = clip; } else { playerObject.name = "Bass"; } fader.FadeDuration = 0.5f; fader.source = player; }
public void Start() { fadeSound = FindObjectOfType<FadeSound>(); }