IEnumerator Do()
    {
        float t = fadeScene.BeginFade(1);

        yield return(new WaitForSeconds(t));

        SceneManager.LoadScene(sceneName);
    }
Exemple #2
0
    // Use this for initialization
    IEnumerator Start()
    {
        while (Input.GetKeyDown(KeyCode.Escape) || !Input.anyKeyDown)
        {
            yield return(null);
        }
        audioSource.Play();
        float fadeTime = fade.BeginFade(1);

        yield return(new WaitForSeconds(fadeTime));

        SceneManager.LoadScene("Main");
    }