void Update()
    {
        if (!manager)
        {
            manager = KinectManager.Instance;
        }

        if (!faceManager)
        {
            faceManager = FacetrackingManager.Instance;
        }

        // get the face points
        if (manager != null && manager.IsInitialized() && faceManager && faceManager.IsFaceTrackingInitialized())
        {
            long userId = manager.GetUserIdByIndex(playerIndex);
            if (userId == 0)
            {
                return;
            }

            if (faceVertices == null)
            {
                int iVertCount = faceManager.GetUserFaceVertexCount(userId);

                if (iVertCount > 0)
                {
                    faceVertices = new Vector3[iVertCount];
                }
            }

            if (faceVertices != null)
            {
                if (faceManager.GetUserFaceVertices(userId, ref faceVertices))
                {
                    if (faceVertices != null && faceVertices[(int)facePoint] != Vector3.zero)
                    {
                        Vector3 facePointPos = faceVertices [(int)facePoint];
                        if (foregroundCamera)
                        {
                            facePointPos = GetOverlayPosition(facePointPos);
                        }

                        if (facePointTransform)
                        {
                            facePointTransform.position = facePointPos;
                        }

                        if (faceInfoText)
                        {
                            string sStatus = string.Format("{0}: {1}", facePoint, facePointPos);
                            faceInfoText.text = sStatus;
                        }
                    }
                }
            }
        }
    }
    void Update()
    {
        if (!manager)
        {
            manager = KinectManager.Instance;
        }

        if (!faceManager)
        {
            faceManager = FacetrackingManager.Instance;
        }

//		// get reference to the Kinect2Interface
//		if(k2interface == null)
//		{
//			manager = KinectManager.Instance;
//
//			if(manager && manager.IsInitialized())
//			{
//				KinectInterop.SensorData sensorData = manager.GetSensorData();
//
//				if(sensorData != null && sensorData.sensorInterface != null)
//				{
//					k2interface = (Kinect2Interface)sensorData.sensorInterface;
//				}
//			}
//		}

        // get the face points
        if (manager != null && manager.IsInitialized() && faceManager && faceManager.IsFaceTrackingInitialized())
        {
            long userId = manager.GetUserIdByIndex(playerIndex);

            if (faceVertices == null)
            {
                int iVertCount = faceManager.GetUserFaceVertexCount(userId);

                if (iVertCount > 0)
                {
                    faceVertices = new Vector3[iVertCount];
                }
            }

            if (faceVertices != null)
            {
                if (faceManager.GetUserFaceVertices(userId, ref faceVertices))
                {
                    Matrix4x4 kinectToWorld           = manager.GetKinectToWorldMatrix();
                    HighDetailFacePoints[] facePoints = (HighDetailFacePoints[])System.Enum.GetValues(typeof(HighDetailFacePoints));

                    for (int i = 0; i < facePoints.Length; i++)
                    {
                        HighDetailFacePoints point = facePoints[i];
                        dictFacePoints[point] = kinectToWorld.MultiplyPoint3x4(faceVertices[(int)point]);
                    }
                }
            }
        }

        if (faceVertices != null && faceVertices[(int)facePoint] != Vector3.zero)
        {
            Vector3 facePointPos = faceVertices [(int)facePoint];

            if (facePointTransform)
            {
                facePointTransform.position = facePointPos;
            }

            if (faceInfoText)
            {
                string sStatus = string.Format("{0}: {1}", facePoint, facePointPos);
                faceInfoText.text = sStatus;
            }
        }
    }